My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Baby Dragon Balloon
Zap
Fire Spirit Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Tesla Wizard Skeleton Army
The Log
Fire Spirit Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Wizard Skeleton Army Baby Dragon Balloon
Fireball
Tesla Wizard Skeleton Army Baby Dragon Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Tesla Wizard Baby Dragon Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Arrows Skeleton Army Tesla Baby Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Arrows Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Balloon
Arrows
Mirror Balloon
Tesla
Wizard
Balloon
Mirror
Arrows Skeleton Army Balloon
Skeleton Army
Mirror
Baby Dragon
Fire Spirit Balloon
Balloon
Arrows Fire Spirit Wizard Mirror Baby Dragon

Defense Synergies 3 5

Fire Spirit
Arrows
Mirror Tesla
Tesla
Mirror Arrows Wizard Skeleton Army Baby Dragon
Wizard
Tesla Skeleton Army
Mirror
Arrows Tesla Skeleton Army
Skeleton Army
Mirror Tesla Wizard
Baby Dragon
Tesla
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Baby Dragon
Skeleton Army Tesla
Tesla Skeleton Army Fire Spirit
Tesla Skeleton Army
Arrows Skeleton Army
Arrows Skeleton Army Fire Spirit Tesla Baby Dragon
Tesla Fire Spirit Arrows Wizard Baby Dragon
Arrows Tesla Baby Dragon
Tesla Skeleton Army
Skeleton Army Fire Spirit Tesla
Skeleton Army Arrows Tesla Wizard Baby Dragon
Arrows Tesla Wizard Baby Dragon
Tesla Skeleton Army Fire Spirit Wizard
Fire Spirit Wizard Skeleton Army Arrows Tesla Baby Dragon
Skeleton Army Tesla
Skeleton Army Tesla
Tesla Wizard Arrows Skeleton Army
Fire Spirit Arrows Tesla Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Fire Spirit Tesla
Tesla
Wizard Skeleton Army Fire Spirit Arrows Tesla Baby Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Arrows Tesla Wizard Baby Dragon
Skeleton Army
Skeleton Army Tesla
Tesla Skeleton Army
Fire Spirit Arrows Wizard Tesla Baby Dragon
Skeleton Army Tesla
Tesla Skeleton Army
Skeleton Army Baby Dragon
Tesla Skeleton Army
Tesla
Skeleton Army Arrows
Skeleton Army Tesla Wizard
Wizard Tesla Skeleton Army Baby Dragon
Tesla Skeleton Army Baby Dragon
Arrows Tesla Wizard Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Fire Spirit Arrows Baby Dragon
Arrows Wizard Fire Spirit Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon
Arrows Wizard
Fire Spirit
Arrows Wizard
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Skeleton Army
Fire Spirit Arrows Wizard Baby Dragon
Arrows
Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Baby Dragon
Baby Dragon
Wizard

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