My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Dark Prince X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons
Zap
Skeletons Dark Prince X-Bow
Barbarian Barrel
Skeletons Tesla Dark Prince X-Bow Ice Wizard
The Log
Skeletons Dark Prince X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons
Royal Delivery
Skeletons Dark Prince Ice Wizard
Fireball
Tesla X-Bow Ice Wizard
Poison
X-Bow Ice Wizard
Lightning
Tesla Dark Prince X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Ice Wizard Tesla Dark Prince Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tornado Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Rocket
Tornado X-Bow
Tornado
Rocket Dark Prince The Log Ice Wizard
Dark Prince
Tornado X-Bow Ice Wizard
X-Bow
The Log Rocket Dark Prince Ice Wizard
The Log
X-Bow Tornado
Ice Wizard
Tornado Dark Prince X-Bow

Defense Synergies 7 14

Skeletons
Tesla X-Bow Tornado Dark Prince The Log Ice Wizard
Tesla
Skeletons X-Bow The Log Tornado Dark Prince
Rocket
Tornado The Log
Tornado
Rocket Ice Wizard Skeletons Tesla Dark Prince X-Bow The Log
Dark Prince
Skeletons Tesla Tornado The Log Ice Wizard
X-Bow
Skeletons Tesla The Log Tornado Ice Wizard
The Log
Tesla X-Bow Skeletons Rocket Tornado Dark Prince Ice Wizard
Ice Wizard
Tornado Skeletons Dark Prince X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla X-Bow The Log
Skeletons Tesla Dark Prince X-Bow The Log Ice Wizard
Tesla Rocket Tornado Skeletons Dark Prince Ice Wizard
Tesla Skeletons Dark Prince Ice Wizard
Rocket Tornado Dark Prince X-Bow The Log
Tornado The Log Skeletons Tesla Dark Prince X-Bow Ice Wizard
Tesla Rocket Tornado X-Bow Ice Wizard
Rocket Tesla X-Bow The Log
Tesla Skeletons Tornado X-Bow Ice Wizard
Tornado Skeletons Tesla Dark Prince Ice Wizard
Ice Wizard Skeletons Tesla Tornado Dark Prince X-Bow The Log
Tesla Tornado Ice Wizard
Tesla Skeletons Rocket Dark Prince X-Bow The Log Ice Wizard
Rocket Tesla Tornado Dark Prince X-Bow The Log
Tesla X-Bow
Rocket Tornado Tesla X-Bow The Log
Tesla Skeletons Tornado Dark Prince X-Bow
Tesla Tornado Dark Prince X-Bow The Log Ice Wizard
Tornado The Log Tesla Dark Prince Ice Wizard
Tesla Tornado
Dark Prince Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Dark Prince X-Bow
Tesla Rocket X-Bow The Log
Skeletons Rocket Dark Prince The Log
Rocket Dark Prince Tesla Tornado X-Bow The Log
Skeletons Tesla Dark Prince
Rocket Skeletons Tesla Tornado Ice Wizard
Rocket Dark Prince Skeletons Tesla Ice Wizard
Tesla Dark Prince
Rocket Skeletons Tornado Dark Prince X-Bow The Log
Skeletons Tesla
Tesla Dark Prince
Rocket Tornado Dark Prince The Log
Rocket Dark Prince Skeletons Tesla
Tesla
Tesla Skeletons Rocket Tornado Dark Prince X-Bow The Log
Tesla Dark Prince The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow The Log
Tornado X-Bow The Log Ice Wizard
Rocket X-Bow The Log
Rocket Dark Prince The Log
Rocket Dark Prince The Log
Rocket Tornado Ice Wizard
Tornado The Log
X-Bow The Log Tornado Ice Wizard
The Log Tornado X-Bow
Rocket Tornado X-Bow
Rocket Tornado Dark Prince X-Bow The Log
Rocket Tornado
Rocket The Log
Rocket X-Bow
X-Bow The Log
Rocket X-Bow The Log
Rocket X-Bow The Log
Rocket Tornado
Rocket
Rocket Dark Prince X-Bow The Log
Rocket Tornado X-Bow The Log
Rocket X-Bow The Log
Rocket Tornado
Rocket Tornado X-Bow The Log
Rocket X-Bow The Log
Tornado The Log Dark Prince Ice Wizard
X-Bow The Log Tornado Ice Wizard
Tornado X-Bow The Log
Rocket Tornado X-Bow The Log
Tornado X-Bow Ice Wizard
Rocket
Rocket X-Bow The Log
Rocket
Rocket The Log
Rocket Dark Prince X-Bow
Rocket Tornado Ice Wizard
The Log
Rocket Dark Prince
The Log
Rocket Tornado
Dark Prince
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado Dark Prince X-Bow The Log
Rocket

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