My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Tornado Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Tesla
The Log
Ice Spirit
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit
Fireball
Tesla
Poison
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Tornado Void Tesla Fireball Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Tornado

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap
Zap
Ice Spirit Fireball Tornado Void The Log
Tesla
Fireball
Zap Tornado The Log
Rocket
Tornado
Tornado
Zap Fireball Rocket The Log
Void
Zap
The Log
Zap Fireball Tornado

Defense Synergies 6 13

Ice Spirit
Zap Tesla Fireball Rocket Tornado The Log
Zap
Ice Spirit Fireball Tesla Tornado Void The Log
Tesla
The Log Ice Spirit Zap Fireball Tornado
Fireball
Zap Tornado The Log Ice Spirit Tesla
Rocket
Tornado Ice Spirit The Log
Tornado
Fireball Rocket Ice Spirit Zap Tesla The Log
Void
Zap
The Log
Tesla Fireball Ice Spirit Zap Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Fireball Void The Log
Ice Spirit Zap Tesla The Log
Tesla Rocket Tornado Void
Tesla
Fireball Rocket Tornado The Log
Fireball Tornado The Log Zap Tesla
Tesla Rocket Tornado Ice Spirit Zap Fireball Void
Rocket Zap Tesla Fireball Void The Log
Tesla Tornado
Tornado Ice Spirit Tesla
Zap Tesla Fireball Tornado The Log
Tesla Zap Fireball Tornado
Tesla Ice Spirit Zap Fireball Rocket The Log
Fireball Rocket Ice Spirit Zap Tesla Tornado The Log
Tesla
Rocket Tornado Ice Spirit Zap Tesla Fireball The Log
Tesla Fireball Tornado
Ice Spirit Tesla Fireball Zap Tornado The Log
Zap Tornado The Log Ice Spirit Tesla Fireball
Tesla Tornado
Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Void
Fireball Void Zap Tesla Rocket The Log
Ice Spirit Zap Rocket The Log
Rocket Zap Tesla Fireball Tornado The Log
Tesla
Fireball Rocket Ice Spirit Zap Tesla Tornado
Rocket Tesla Fireball Void
Tesla
Zap Rocket Void Ice Spirit Fireball Tornado The Log
Tesla
Tesla
Rocket Zap Fireball Tornado Void The Log
Rocket Tesla Fireball
Tesla Fireball
Tesla Ice Spirit Zap Fireball Rocket Tornado The Log
Zap Tesla Fireball The Log
Zap Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Rocket The Log
Fireball Void Zap Tornado The Log
Rocket Fireball Void The Log
Fireball Rocket Void The Log
Fireball Rocket Zap The Log
Fireball Ice Spirit Zap Rocket Tornado
Tornado The Log
Fireball The Log Ice Spirit Zap Tornado
Fireball Void The Log Zap Tornado
Rocket Fireball Tornado Void
Rocket Void Zap Fireball Tornado The Log
Fireball Void Zap Rocket Tornado
Rocket Fireball Void The Log
Fireball Rocket Void
Zap Fireball The Log
Rocket Zap Fireball The Log
Fireball Rocket The Log
Fireball Rocket Tornado
Rocket
Rocket Void Zap Fireball The Log
Rocket Zap Fireball Tornado Void The Log
Rocket Fireball Void The Log
Rocket Fireball Tornado Void
Rocket Void Tornado The Log
Rocket Zap Fireball Void The Log
Zap Tornado The Log Ice Spirit Fireball
Fireball Void The Log Zap Tornado
Fireball Void Zap Tornado The Log
Fireball Rocket Void Zap Tornado The Log
Zap Fireball Tornado Void
Zap Rocket Ice Spirit Fireball Void
Fireball Void
Void Zap Fireball Rocket The Log
Zap Rocket Void Ice Spirit Fireball
Rocket Fireball The Log
Zap Ice Spirit Fireball Rocket Void
Fireball Rocket Zap Tornado
The Log Fireball
Fireball Void Rocket
The Log Zap Fireball
Rocket Void Zap Fireball Tornado
Zap Ice Spirit Fireball Rocket Tornado The Log
Zap Fireball Rocket Tornado Void
Void Zap Fireball Rocket Tornado The Log
Fireball Rocket Void
Void

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