My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Ghost Electro Wizard Inferno Dragon Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Ram Rider
Giant Snowball
Guards Inferno Dragon Ram Rider Little Prince
Zap
Guards Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Tesla Guards Royal Ghost Electro Wizard Little Prince
The Log
Guards Ram Rider Little Prince
Earthquake
Tesla Guards
Arrows
Guards Little Prince
Royal Delivery
Guards Royal Ghost Electro Wizard Inferno Dragon Ram Rider Little Prince
Fireball
Tesla Electro Wizard Inferno Dragon Ram Rider Little Prince
Poison
Guards Electro Wizard Little Prince
Lightning
Tesla Electro Wizard Inferno Dragon Ram Rider Little Prince
Rocket
Inferno Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost Inferno Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Royal Ghost Little Prince Tesla Electro Wizard Inferno Dragon Ram Rider Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Royal Ghost Little Prince Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Guards
Ram Rider
Royal Ghost
Electro Wizard Ram Rider Little Prince
Electro Wizard
Royal Ghost Ram Rider
Inferno Dragon
Ram Rider
Guards Royal Ghost Electro Wizard Goblin Machine
Goblin Machine
Ram Rider
Little Prince
Royal Ghost

Defense Synergies 0 10

Tesla
Guards Electro Wizard Inferno Dragon Little Prince
Guards
Tesla Electro Wizard
Royal Ghost
Electro Wizard Little Prince
Electro Wizard
Tesla Guards Royal Ghost Inferno Dragon Ram Rider Little Prince
Inferno Dragon
Tesla Electro Wizard
Ram Rider
Electro Wizard
Goblin Machine
Little Prince
Tesla Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Ram Rider
Inferno Dragon Tesla Electro Wizard Ram Rider
Tesla Ram Rider Electro Wizard Inferno Dragon
Tesla Inferno Dragon Guards Electro Wizard Ram Rider
Tesla Guards Royal Ghost Electro Wizard
Tesla Electro Wizard Inferno Dragon Ram Rider Little Prince
Tesla Electro Wizard Ram Rider
Tesla Inferno Dragon
Guards Tesla Royal Ghost Electro Wizard Little Prince
Guards Electro Wizard Tesla Royal Ghost Ram Rider
Tesla Inferno Dragon Electro Wizard Ram Rider
Tesla Guards Electro Wizard Ram Rider
Tesla Guards Royal Ghost Electro Wizard
Inferno Dragon Tesla Electro Wizard Ram Rider
Tesla Electro Wizard Inferno Dragon Ram Rider
Tesla Electro Wizard
Tesla Guards Royal Ghost Electro Wizard Ram Rider Little Prince
Tesla Guards Royal Ghost Electro Wizard Inferno Dragon Ram Rider Little Prince
Tesla Electro Wizard Inferno Dragon Ram Rider
Royal Ghost Tesla Guards Electro Wizard Little Prince
Tesla Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Royal Ghost Electro Wizard
Electro Wizard Tesla Royal Ghost Inferno Dragon
Guards Electro Wizard Ram Rider
Guards Tesla Electro Wizard Ram Rider
Tesla Guards Inferno Dragon Ram Rider
Tesla Electro Wizard Ram Rider
Guards Tesla Electro Wizard Ram Rider
Tesla Inferno Dragon
Electro Wizard Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Guards
Guards Electro Wizard
Tesla Guards Ram Rider
Tesla
Tesla Guards Electro Wizard Inferno Dragon Little Prince
Tesla Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost
Royal Ghost Electro Wizard Ram Rider
Guards
Ram Rider Goblin Machine
Ram Rider
Ram Rider
Guards Electro Wizard
Electro Wizard Ram Rider Goblin Machine
Electro Wizard Goblin Machine
Goblin Machine Little Prince
Goblin Machine Little Prince
Inferno Dragon
Royal Ghost Electro Wizard Ram Rider
Ram Rider
Electro Wizard Little Prince
Electro Wizard Guards
Electro Wizard
Electro Wizard Guards
Electro Wizard Ram Rider
Electro Wizard
Guards Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard Little Prince
Inferno Dragon

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