My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Tombstone Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Prince
Giant Snowball
Skeletons Spear Goblins Bomber Tombstone Witch
Zap
Skeletons Spear Goblins Bomber Tombstone Witch Prince
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Bomber Tombstone Witch
The Log
Skeletons Electro Spirit Spear Goblins Bomber Tombstone Witch Prince
Earthquake
Skeletons Spear Goblins Bomber Tombstone Witch
Arrows
Skeletons Electro Spirit Spear Goblins Bomber Tombstone Witch
Royal Delivery
Skeletons Electro Spirit Spear Goblins Bomber Witch Prince
Fireball
Bomber Tombstone Witch
Poison
Spear Goblins Bomber Tombstone Witch
Lightning
Tombstone Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Tombstone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Bomber Arrows Tombstone Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Bomber

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Spear Goblins
Prince
Bomber
Prince
Arrows
Prince
Tombstone
Witch
Prince
Prince
Spear Goblins Bomber Arrows Witch

Defense Synergies 0 14

Skeletons
Electro Spirit Spear Goblins Bomber Tombstone Witch Prince
Electro Spirit
Skeletons
Spear Goblins
Skeletons Arrows Tombstone Prince
Bomber
Skeletons Tombstone
Arrows
Spear Goblins Tombstone Prince
Tombstone
Skeletons Spear Goblins Bomber Arrows Prince
Witch
Skeletons Prince
Prince
Skeletons Spear Goblins Arrows Tombstone Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Tombstone
Skeletons Tombstone Witch Prince
Witch Prince Skeletons Bomber Tombstone
Witch Prince Skeletons Tombstone
Bomber Arrows Tombstone Prince
Arrows Skeletons Electro Spirit Spear Goblins Bomber
Electro Spirit Spear Goblins Arrows Tombstone Witch
Electro Spirit Arrows
Witch Skeletons Tombstone Prince
Skeletons Spear Goblins Bomber Prince
Witch Skeletons Electro Spirit Spear Goblins Bomber Arrows Tombstone
Arrows Spear Goblins Witch
Tombstone Prince Skeletons Bomber Witch
Bomber Electro Spirit Arrows Tombstone Witch Prince
Tombstone Prince
Prince
Skeletons Bomber Arrows Tombstone Witch Prince
Arrows Tombstone Electro Spirit Spear Goblins Bomber Witch Prince
Arrows Witch Electro Spirit Spear Goblins Bomber Tombstone
Prince
Bomber Electro Spirit Spear Goblins Arrows Witch Prince
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Tombstone Witch Prince
Bomber Arrows Prince
Tombstone Skeletons Spear Goblins Witch Prince
Prince
Skeletons Tombstone Witch Prince
Arrows Skeletons Electro Spirit Witch
Prince Skeletons Spear Goblins Tombstone Witch
Prince
Skeletons Electro Spirit Spear Goblins Tombstone Witch Prince
Witch Skeletons Tombstone
Tombstone Witch Prince
Arrows Prince
Prince Skeletons Tombstone Witch
Bomber Witch
Tombstone Witch Skeletons Electro Spirit Spear Goblins Bomber Prince
Arrows Electro Spirit Bomber Witch
Electro Spirit Bomber Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Bomber Arrows
Arrows Electro Spirit Spear Goblins Witch
Bomber Arrows Witch
Arrows
Arrows
Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Spear Goblins Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Arrows Prince
Bomber Arrows Witch
Prince
Arrows
Prince
Arrows
Arrows Electro Spirit Bomber Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Electro Spirit Witch
Bomber Arrows
Electro Spirit Arrows
Prince
Arrows
Electro Spirit Spear Goblins Tombstone Witch Prince
Arrows Witch
Arrows
Prince
Arrows Bomber
Arrows
Prince
Electro Spirit Witch
Witch
Witch Prince
Prince

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