My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Musketeer Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Fire Spirit Minions Tombstone Musketeer Balloon
Zap
Fire Spirit Minions Tombstone Balloon
Barbarian Barrel
Fire Spirit Ice Spirit Tombstone Musketeer Bomb Tower
The Log
Fire Spirit Ice Spirit Tombstone Musketeer
Earthquake
Tombstone Bomb Tower
Arrows
Fire Spirit Ice Spirit Minions Tombstone
Royal Delivery
Fire Spirit Ice Spirit Minions Musketeer Balloon
Fireball
Minions Tombstone Musketeer Bomb Tower Balloon
Poison
Minions Tombstone Musketeer Bomb Tower Balloon
Lightning
Tombstone Musketeer Bomb Tower Balloon
Rocket
Musketeer Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Minions Tombstone Fireball Musketeer Bomb Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Minions Tombstone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Ice Spirit
Minions Balloon Musketeer
Minions
Ice Spirit Balloon
Tombstone
Fireball
Musketeer
Ice Spirit Balloon
Bomb Tower
Balloon
Ice Spirit Fire Spirit Minions Musketeer

Defense Synergies 2 11

Fire Spirit
Ice Spirit
Ice Spirit
Musketeer Fire Spirit Minions Tombstone Fireball Bomb Tower
Minions
Ice Spirit Tombstone Musketeer
Tombstone
Musketeer Ice Spirit Minions Fireball
Fireball
Ice Spirit Tombstone Musketeer Bomb Tower
Musketeer
Ice Spirit Tombstone Minions Fireball Bomb Tower
Bomb Tower
Ice Spirit Fireball Musketeer
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Musketeer
Bomb Tower Ice Spirit Minions Tombstone Musketeer
Bomb Tower Fire Spirit Minions Tombstone Musketeer
Bomb Tower Minions Tombstone Musketeer
Tombstone Fireball Bomb Tower
Fireball Fire Spirit Minions Musketeer Bomb Tower
Minions Musketeer Fire Spirit Ice Spirit Tombstone Fireball Bomb Tower
Fireball Musketeer Bomb Tower
Minions Tombstone Musketeer Bomb Tower
Fire Spirit Ice Spirit Musketeer
Minions Tombstone Fireball Musketeer Bomb Tower
Minions Musketeer Fireball
Tombstone Bomb Tower Fire Spirit Ice Spirit Minions Fireball Musketeer
Fire Spirit Fireball Bomb Tower Ice Spirit Minions Tombstone
Tombstone Bomb Tower
Bomb Tower Ice Spirit Fireball
Bomb Tower Minions Tombstone Fireball Musketeer
Fire Spirit Ice Spirit Tombstone Fireball Bomb Tower Minions Musketeer
Bomb Tower Fire Spirit Ice Spirit Minions Tombstone Fireball Musketeer
Musketeer Bomb Tower
Fire Spirit Minions Fireball Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball
Fireball Musketeer Bomb Tower
Tombstone Ice Spirit Minions Musketeer Bomb Tower
Fireball Musketeer
Tombstone Musketeer
Fire Spirit Fireball Ice Spirit Minions Musketeer Bomb Tower
Minions Tombstone Fireball Musketeer Bomb Tower
Bomb Tower
Ice Spirit Minions Tombstone Fireball Bomb Tower
Tombstone Musketeer
Minions Tombstone Musketeer Bomb Tower
Fireball
Tombstone Fireball Bomb Tower
Fireball Musketeer Bomb Tower
Tombstone Ice Spirit Minions Fireball Musketeer Bomb Tower
Minions Fireball Musketeer Bomb Tower
Tombstone Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Fire Spirit
Fireball Fire Spirit Ice Spirit Minions Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Ice Spirit
Fireball
Fire Spirit Minions Fireball Musketeer
Fireball Musketeer
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Fire Spirit Fireball Musketeer
Fire Spirit Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fire Spirit Ice Spirit Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fire Spirit Fireball Musketeer
Ice Spirit Minions Fireball Musketeer
Fireball
Fireball Musketeer
Ice Spirit Fireball
Fireball
Fire Spirit Ice Spirit Minions Tombstone Fireball Musketeer
Fireball Fire Spirit Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Ice Spirit Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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