My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Fisherman Goblin Machine Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Hunter Witch Golem Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Bandit
Giant Snowball
Three Musketeers Witch Lumberjack
Zap
Three Musketeers Witch Bandit
Barbarian Barrel
Three Musketeers Hunter Witch Bandit Lumberjack
The Log
Three Musketeers Hunter Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Three Musketeers Hunter Witch Bandit Lumberjack
Fireball
Three Musketeers Hunter Witch Bandit Lumberjack
Poison
Three Musketeers Hunter Witch
Lightning
Three Musketeers Hunter Witch Bandit Lumberjack
Rocket
Three Musketeers Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Freeze Hunter Lumberjack Witch Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Freeze Hunter

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Tornado Bandit
Tornado
Three Musketeers Freeze Hunter Witch Golem
Freeze
Tornado
Hunter
Tornado Golem Bandit Lumberjack
Witch
Tornado Golem Bandit Lumberjack
Golem
Tornado Hunter Witch Bandit Lumberjack
Bandit
Three Musketeers Hunter Witch Golem Lumberjack
Lumberjack
Hunter Witch Golem Bandit

Defense Synergies 0 11

Three Musketeers
Tornado Bandit
Tornado
Three Musketeers Hunter Witch
Freeze
Hunter Lumberjack
Hunter
Tornado Freeze Bandit Lumberjack
Witch
Tornado Bandit Lumberjack
Golem
Bandit
Three Musketeers Hunter Witch Lumberjack
Lumberjack
Freeze Hunter Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Lumberjack Three Musketeers Witch Bandit
Three Musketeers Tornado Hunter Witch Lumberjack Freeze Bandit
Three Musketeers Hunter Witch Lumberjack Bandit
Tornado Lumberjack
Tornado Freeze Hunter Bandit Lumberjack
Three Musketeers Tornado Hunter Freeze Witch
Bandit
Three Musketeers Hunter Witch Tornado Lumberjack
Tornado Hunter Bandit Lumberjack
Witch Tornado Freeze Hunter Bandit Lumberjack
Three Musketeers Hunter Tornado Witch
Hunter Lumberjack Three Musketeers Freeze Witch Bandit
Three Musketeers Tornado Freeze Hunter Witch Lumberjack
Three Musketeers Hunter Bandit Lumberjack
Tornado Three Musketeers Freeze Hunter Bandit Lumberjack
Three Musketeers Tornado Hunter Witch Lumberjack
Three Musketeers Tornado Hunter Witch Bandit Lumberjack
Tornado Freeze Hunter Witch Bandit Lumberjack
Three Musketeers Tornado Hunter Lumberjack
Hunter Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Bandit
Bandit Hunter Lumberjack
Bandit Lumberjack Hunter Witch
Hunter Lumberjack Tornado Bandit
Three Musketeers Hunter Witch Bandit Lumberjack
Three Musketeers Tornado Freeze Hunter Witch
Hunter Witch Bandit Lumberjack
Hunter Lumberjack
Freeze Tornado Witch Bandit
Witch Three Musketeers
Hunter Witch Lumberjack
Tornado
Three Musketeers Hunter Witch Bandit Lumberjack
Three Musketeers Witch
Witch Three Musketeers Tornado Freeze Hunter Lumberjack
Freeze Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Tornado Bandit
Bandit
Freeze
Tornado Freeze Hunter Witch
Tornado Witch
Tornado Freeze Hunter
Tornado Bandit
Three Musketeers Tornado Lumberjack
Tornado Bandit
Tornado
Three Musketeers Hunter Bandit
Freeze Bandit
Three Musketeers Hunter Witch Bandit
Three Musketeers Bandit
Three Musketeers Tornado Freeze
Three Musketeers Hunter Bandit
Tornado Witch
Tornado
Tornado
Tornado Freeze Hunter Witch
Witch
Tornado Hunter Witch Bandit
Tornado Witch Bandit
Tornado Bandit
Tornado Hunter Witch
Freeze Witch
Hunter Bandit
Freeze
Freeze Witch Bandit
Three Musketeers Tornado Hunter Witch
Freeze
Three Musketeers Hunter Lumberjack
Tornado
Three Musketeers
Tornado Freeze Witch
Tornado Witch
Tornado Freeze Witch Bandit

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