My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Balloon Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Miner
Giant Snowball
Spear Goblins Zappies Balloon Electro Dragon Miner
Zap
Spear Goblins Zappies Balloon
Barbarian Barrel
Spear Goblins Zappies
The Log
Spear Goblins Zappies
Earthquake
Spear Goblins Zappies
Arrows
Spear Goblins Zappies
Royal Delivery
Spear Goblins Zappies Balloon Electro Dragon Miner
Fireball
Zappies Balloon Electro Dragon
Poison
Spear Goblins Zappies Balloon Electro Dragon
Lightning
Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Tornado Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Tornado Miner Zappies Balloon Electro Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Tornado Miner Zappies

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zappies Balloon Mega Knight
Zappies
Spear Goblins Balloon Electro Dragon Miner Mega Knight
Rocket
Tornado Miner
Tornado
Rocket Balloon Electro Dragon Mega Knight
Balloon
Miner Spear Goblins Zappies Tornado Electro Dragon Mega Knight
Electro Dragon
Zappies Tornado Balloon Miner Mega Knight
Miner
Spear Goblins Balloon Zappies Rocket Electro Dragon Mega Knight
Mega Knight
Spear Goblins Zappies Tornado Balloon Electro Dragon Miner

Defense Synergies 1 8

Spear Goblins
Zappies Electro Dragon Mega Knight
Zappies
Spear Goblins Tornado Mega Knight
Rocket
Tornado
Tornado
Rocket Zappies Electro Dragon Mega Knight
Balloon
Electro Dragon
Spear Goblins Tornado
Miner
Mega Knight
Mega Knight
Spear Goblins Zappies Tornado Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zappies Electro Dragon
Zappies Electro Dragon Mega Knight
Rocket Tornado Mega Knight Zappies Electro Dragon
Zappies Electro Dragon Mega Knight
Rocket Tornado Mega Knight
Tornado Spear Goblins Zappies Electro Dragon Mega Knight
Rocket Tornado Spear Goblins Zappies Electro Dragon
Rocket Electro Dragon Mega Knight
Zappies Tornado
Tornado Spear Goblins Zappies Miner Mega Knight
Spear Goblins Zappies Tornado Electro Dragon Mega Knight
Spear Goblins Zappies Tornado Electro Dragon
Mega Knight Zappies Rocket Electro Dragon
Rocket Mega Knight Zappies Tornado Electro Dragon
Zappies Mega Knight
Rocket Tornado Zappies Mega Knight
Mega Knight Zappies Tornado Electro Dragon
Mega Knight Spear Goblins Zappies Tornado Electro Dragon
Tornado Spear Goblins Zappies Electro Dragon Mega Knight
Zappies Tornado
Mega Knight Spear Goblins Zappies Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zappies
Rocket Electro Dragon Miner Mega Knight
Zappies Mega Knight Spear Goblins Rocket Electro Dragon
Rocket Mega Knight Zappies Tornado
Zappies Mega Knight
Rocket Zappies Tornado Electro Dragon
Rocket Spear Goblins Zappies
Mega Knight Zappies
Rocket Electro Dragon Mega Knight Spear Goblins Zappies Tornado
Zappies
Mega Knight Zappies Electro Dragon
Rocket Mega Knight Tornado
Rocket Mega Knight Zappies
Zappies Electro Dragon Mega Knight
Zappies Electro Dragon Spear Goblins Rocket Tornado
Mega Knight Zappies Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Tornado Electro Dragon Miner
Rocket Electro Dragon Miner
Rocket
Rocket Mega Knight
Spear Goblins Rocket Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Miner Tornado Electro Dragon
Rocket Tornado Electro Dragon
Rocket Miner Tornado Electro Dragon
Rocket Tornado Electro Dragon
Rocket Miner
Rocket Electro Dragon
Rocket Spear Goblins Electro Dragon
Rocket Electro Dragon Mega Knight
Rocket Tornado
Rocket
Rocket Electro Dragon Mega Knight
Rocket Tornado Electro Dragon Miner Mega Knight
Rocket Mega Knight
Rocket Tornado
Rocket Tornado
Rocket Electro Dragon
Tornado Electro Dragon Mega Knight
Miner Tornado Electro Dragon
Tornado Electro Dragon Miner Mega Knight
Rocket Miner Tornado
Tornado Electro Dragon
Rocket Electro Dragon Zappies
Rocket Electro Dragon Miner Mega Knight
Rocket Zappies Electro Dragon
Mega Knight
Rocket
Spear Goblins Zappies Rocket Electro Dragon
Rocket Zappies Tornado Electro Dragon
Miner Rocket Electro Dragon Mega Knight
Electro Dragon
Rocket Tornado
Electro Dragon Mega Knight
Electro Dragon Zappies Rocket Tornado
Zappies Rocket Tornado Electro Dragon
Electro Dragon Rocket Tornado Miner Mega Knight
Rocket Electro Dragon Mega Knight

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