My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Ice Wizard Royal Ghost Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Lava Hound
Giant Snowball
Lava Hound
Zap
Bandit Lava Hound
Barbarian Barrel
Elite Barbarians Hunter Ice Wizard Royal Ghost Bandit
The Log
Elite Barbarians Hunter Bandit
Earthquake
Arrows
Lava Hound
Royal Delivery
Elite Barbarians Hunter Ice Wizard Royal Ghost Bandit Lava Hound
Fireball
Elite Barbarians Hunter Ice Wizard Bandit Lava Hound
Poison
Hunter Ice Wizard Lava Hound
Lightning
Elite Barbarians Hunter Ice Wizard Bandit
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Hunter Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Royal Ghost Bandit Poison Hunter Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tornado Ice Wizard Royal Ghost Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Royal Ghost Bandit
Tornado
Poison Hunter Ice Wizard
Poison
Lava Hound Tornado Royal Ghost
Hunter
Tornado Bandit
Ice Wizard
Tornado Bandit
Royal Ghost
Elite Barbarians Poison Bandit
Bandit
Elite Barbarians Hunter Ice Wizard Royal Ghost
Lava Hound
Poison

Defense Synergies 1 7

Elite Barbarians
Hunter
Tornado
Ice Wizard Poison Hunter
Poison
Tornado Ice Wizard
Hunter
Elite Barbarians Tornado Ice Wizard Bandit
Ice Wizard
Tornado Poison Hunter Bandit
Royal Ghost
Bandit
Hunter Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Hunter Ice Wizard Bandit
Tornado Hunter Elite Barbarians Ice Wizard Bandit
Elite Barbarians Hunter Ice Wizard Bandit
Elite Barbarians Tornado Poison
Tornado Hunter Ice Wizard Royal Ghost Bandit
Tornado Hunter Poison Ice Wizard
Poison Bandit
Hunter Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Hunter Ice Wizard Royal Ghost Bandit
Poison Ice Wizard Tornado Hunter Royal Ghost Bandit
Hunter Tornado Poison Ice Wizard
Hunter Elite Barbarians Ice Wizard Bandit
Tornado Poison Hunter Royal Ghost
Elite Barbarians Hunter Bandit
Tornado Elite Barbarians Hunter Bandit
Elite Barbarians Tornado Poison Hunter
Elite Barbarians Tornado Hunter Ice Wizard Royal Ghost Bandit
Tornado Poison Hunter Ice Wizard Royal Ghost Bandit
Elite Barbarians Tornado Hunter
Royal Ghost Elite Barbarians Poison Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Royal Ghost Bandit
Poison Bandit Elite Barbarians Hunter Royal Ghost
Bandit Elite Barbarians Hunter
Hunter Elite Barbarians Tornado Bandit
Elite Barbarians Hunter Bandit
Poison Tornado Hunter Ice Wizard
Elite Barbarians Hunter Ice Wizard Bandit
Elite Barbarians Hunter
Elite Barbarians Tornado Poison Bandit
Elite Barbarians Hunter
Elite Barbarians Tornado Poison
Elite Barbarians Hunter Bandit
Elite Barbarians Tornado Poison Hunter
Poison Elite Barbarians Hunter Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost Bandit
Poison Tornado Ice Wizard Royal Ghost Bandit
Poison Bandit
Poison
Poison
Poison Tornado Hunter Ice Wizard
Tornado Poison
Poison Tornado Hunter Ice Wizard
Poison Tornado Bandit
Elite Barbarians Tornado Poison
Poison Tornado Bandit
Poison Tornado
Poison Elite Barbarians Hunter Bandit
Poison Bandit
Elite Barbarians Poison
Poison Hunter Bandit
Poison Bandit
Tornado Poison
Poison Hunter Bandit
Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Hunter Ice Wizard
Poison Tornado Hunter Ice Wizard Royal Ghost Bandit
Tornado Poison Bandit
Poison Tornado Bandit
Elite Barbarians Poison Tornado Hunter Ice Wizard
Poison
Elite Barbarians
Poison Hunter Bandit
Poison
Poison
Bandit
Poison Tornado Hunter Ice Wizard
Poison Hunter
Poison
Tornado Poison
Elite Barbarians
Elite Barbarians Tornado Poison
Tornado Poison
Poison Tornado Royal Ghost Bandit

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