My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Wizard Guards Hunter Magic Archer
The Log
Dart Goblin Guards Hunter
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Wizard Guards Hunter Magic Archer
Fireball
Dart Goblin Wizard Hunter Magic Archer
Poison
Dart Goblin Wizard Guards Hunter Magic Archer
Lightning
Wizard Hunter Magic Archer
Rocket
Wizard Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Hunter Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Hunter Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Freeze Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Tornado Freeze Hunter Magic Archer Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Guards Tornado Freeze

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Wizard
Tornado
Guards
Tornado
Wizard Electro Giant Magic Archer Freeze Hunter
Freeze
Tornado
Hunter
Tornado
Electro Giant
Tornado
Magic Archer
Tornado

Defense Synergies 3 10

Dart Goblin
Guards Tornado Hunter Magic Archer
Wizard
Tornado Guards Freeze
Guards
Hunter Dart Goblin Wizard Magic Archer
Tornado
Wizard Magic Archer Dart Goblin Hunter Electro Giant
Freeze
Wizard Hunter
Hunter
Guards Dart Goblin Tornado Freeze
Electro Giant
Tornado
Magic Archer
Tornado Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Magic Archer
Hunter Dart Goblin
Tornado Hunter Dart Goblin Freeze
Hunter Dart Goblin Guards
Tornado
Tornado Freeze Dart Goblin Guards Hunter Magic Archer
Dart Goblin Tornado Hunter Wizard Freeze Magic Archer
Dart Goblin Electro Giant Magic Archer
Hunter Tornado
Guards Tornado Dart Goblin Hunter
Dart Goblin Guards Wizard Tornado Freeze Hunter Electro Giant Magic Archer
Hunter Dart Goblin Wizard Tornado Magic Archer
Hunter Wizard Guards Freeze
Wizard Dart Goblin Guards Tornado Freeze Hunter Magic Archer
Hunter
Tornado Freeze Hunter Electro Giant
Wizard Tornado Hunter
Dart Goblin Wizard Guards Tornado Hunter Magic Archer
Wizard Tornado Freeze Hunter Dart Goblin Guards Magic Archer
Dart Goblin Tornado Hunter
Wizard Dart Goblin Guards Hunter Electro Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Giant
Wizard Hunter Magic Archer
Guards Hunter
Guards Hunter Tornado
Guards Hunter
Wizard Electro Giant Dart Goblin Tornado Freeze Hunter Magic Archer
Guards Dart Goblin Hunter
Hunter
Freeze Tornado Magic Archer
Dart Goblin Guards
Dart Goblin Guards Hunter
Guards Tornado Electro Giant
Wizard Guards Hunter
Wizard Dart Goblin Electro Giant Magic Archer
Guards Electro Giant Dart Goblin Tornado Freeze Hunter Magic Archer
Dart Goblin Wizard Freeze Hunter Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Guards Freeze
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Dart Goblin Guards Freeze
Wizard Magic Archer
Wizard Electro Giant Dart Goblin Tornado Freeze Hunter Magic Archer
Dart Goblin Wizard Tornado Magic Archer
Dart Goblin Wizard Tornado Freeze Hunter Magic Archer
Dart Goblin Wizard Tornado
Guards Tornado
Dart Goblin Wizard Tornado Magic Archer
Dart Goblin Wizard Tornado Magic Archer
Dart Goblin Hunter Magic Archer
Dart Goblin Freeze Magic Archer
Dart Goblin Magic Archer
Dart Goblin Wizard Hunter Magic Archer
Magic Archer Dart Goblin Wizard
Tornado Freeze
Dart Goblin Wizard Hunter Magic Archer
Dart Goblin Wizard Tornado Electro Giant Magic Archer
Magic Archer
Wizard Tornado
Tornado
Tornado Freeze Electro Giant Wizard Hunter Magic Archer
Dart Goblin Wizard Tornado Hunter Magic Archer
Wizard Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Wizard Tornado Hunter Electro Giant Magic Archer
Dart Goblin Wizard Guards Freeze Electro Giant
Dart Goblin Wizard Hunter Magic Archer
Freeze Magic Archer
Wizard Magic Archer
Dart Goblin Guards Freeze Magic Archer
Dart Goblin Wizard Tornado Hunter Magic Archer
Freeze
Dart Goblin Wizard Hunter Magic Archer
Dart Goblin Wizard Magic Archer
Tornado Electro Giant
Dart Goblin
Electro Giant Dart Goblin Guards Tornado Freeze Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Freeze Electro Giant Magic Archer
Dart Goblin Wizard

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