My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Flying Machine Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Flying Machine Electro Dragon
Zap
Firecracker Flying Machine
Barbarian Barrel
Knight Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Flying Machine
Royal Delivery
Knight Firecracker Elixir Golem Flying Machine Electro Dragon
Fireball
Firecracker Elixir Golem Flying Machine Electro Dragon
Poison
Firecracker Elixir Golem Flying Machine Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Tornado Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Firecracker Elixir Golem Tornado Flying Machine Freeze Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Firecracker Elixir Golem

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Firecracker Elixir Golem Flying Machine Tornado Electro Dragon
Knight
Firecracker Giant Snowball Flying Machine Electro Dragon
Firecracker
Knight Elixir Golem Giant Snowball Flying Machine Tornado
Elixir Golem
Firecracker Giant Snowball Flying Machine Tornado Electro Dragon
Flying Machine
Giant Snowball Knight Firecracker Elixir Golem Electro Dragon
Tornado
Giant Snowball Firecracker Elixir Golem Freeze Electro Dragon
Freeze
Tornado
Electro Dragon
Giant Snowball Knight Elixir Golem Flying Machine Tornado

Defense Synergies 2 11

Giant Snowball
Knight Firecracker Flying Machine Electro Dragon
Knight
Firecracker Electro Dragon Giant Snowball Flying Machine Tornado
Firecracker
Knight Giant Snowball Flying Machine Tornado Electro Dragon
Elixir Golem
Flying Machine
Giant Snowball Knight Firecracker Electro Dragon
Tornado
Knight Firecracker Electro Dragon
Freeze
Electro Dragon
Knight Giant Snowball Firecracker Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Flying Machine Electro Dragon
Knight Firecracker Flying Machine Electro Dragon
Tornado Giant Snowball Knight Freeze Electro Dragon
Knight Firecracker Electro Dragon
Firecracker Tornado
Tornado Freeze Giant Snowball Firecracker Flying Machine Electro Dragon
Giant Snowball Tornado Firecracker Flying Machine Freeze Electro Dragon
Flying Machine Electro Dragon
Tornado
Knight Tornado Giant Snowball Firecracker
Giant Snowball Knight Firecracker Flying Machine Tornado Freeze Electro Dragon
Giant Snowball Firecracker Flying Machine Tornado Electro Dragon
Giant Snowball Knight Flying Machine Freeze Electro Dragon
Giant Snowball Firecracker Tornado Freeze Electro Dragon
Knight
Tornado Giant Snowball Freeze
Knight Firecracker Tornado Electro Dragon
Giant Snowball Knight Firecracker Flying Machine Tornado Electro Dragon
Giant Snowball Tornado Freeze Knight Firecracker Flying Machine Electro Dragon
Tornado
Giant Snowball Knight Firecracker Flying Machine Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball
Giant Snowball Knight Firecracker Flying Machine Electro Dragon
Knight Electro Dragon
Knight Tornado
Knight
Firecracker Giant Snowball Flying Machine Tornado Freeze Electro Dragon
Knight Flying Machine
Knight
Freeze Electro Dragon Giant Snowball Knight Firecracker Flying Machine Tornado
Knight Flying Machine Electro Dragon
Giant Snowball Tornado
Knight
Firecracker Flying Machine Electro Dragon
Electro Dragon Knight Firecracker Flying Machine Tornado Freeze
Giant Snowball Firecracker Flying Machine Freeze Electro Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Flying Machine Freeze Electro Dragon
Firecracker Giant Snowball Flying Machine Tornado Electro Dragon
Flying Machine Electro Dragon
Knight Firecracker Flying Machine Freeze
Giant Snowball Firecracker
Firecracker Giant Snowball Flying Machine Tornado Freeze Electro Dragon
Firecracker Flying Machine Tornado
Giant Snowball Firecracker Flying Machine Tornado Freeze Electro Dragon
Giant Snowball Firecracker Flying Machine Tornado Electro Dragon
Giant Snowball Tornado Electro Dragon
Firecracker Knight Flying Machine Tornado Electro Dragon
Giant Snowball Firecracker Flying Machine Tornado Electro Dragon
Flying Machine Giant Snowball Knight Firecracker
Firecracker Flying Machine Freeze Electro Dragon
Giant Snowball Firecracker Flying Machine
Giant Snowball Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Giant Snowball Tornado Freeze
Giant Snowball Firecracker Flying Machine Electro Dragon
Giant Snowball Firecracker Flying Machine Tornado Electro Dragon
Giant Snowball Tornado
Tornado
Giant Snowball Flying Machine Electro Dragon
Giant Snowball Firecracker Tornado Freeze Electro Dragon
Firecracker Giant Snowball Flying Machine Tornado Electro Dragon
Giant Snowball Flying Machine Tornado Electro Dragon
Firecracker Tornado
Giant Snowball Firecracker Flying Machine Tornado Electro Dragon
Electro Dragon Giant Snowball Firecracker Flying Machine Freeze
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Firecracker Freeze Electro Dragon
Giant Snowball Firecracker
Flying Machine Freeze Electro Dragon
Giant Snowball Firecracker Flying Machine Tornado Electro Dragon
Freeze
Knight Firecracker Flying Machine Electro Dragon
Giant Snowball Firecracker Flying Machine Electro Dragon
Giant Snowball Tornado
Firecracker Flying Machine Electro Dragon
Electro Dragon Giant Snowball Firecracker Flying Machine Tornado Freeze
Firecracker Giant Snowball Flying Machine Tornado Electro Dragon
Electro Dragon Giant Snowball Firecracker Flying Machine Tornado Freeze
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: