My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Suspicious Bush Zappies Electro Dragon Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Zappies Electro Dragon
Zap
Zappies Goblin Giant
Barbarian Barrel
Royal Recruits Zappies Royal Ghost
The Log
Royal Recruits Suspicious Bush Zappies
Earthquake
Zappies
Arrows
Royal Recruits Suspicious Bush Zappies
Royal Delivery
Royal Recruits Zappies Electro Dragon Royal Ghost
Fireball
Suspicious Bush Zappies Electro Dragon
Poison
Royal Recruits Suspicious Bush Zappies Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Suspicious Bush Rocket Tornado Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Tornado Royal Ghost Zappies Electro Dragon Rocket Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Tornado Royal Ghost Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Zappies Electro Dragon Royal Ghost
Suspicious Bush
Zappies
Royal Recruits Electro Dragon Goblin Giant Royal Ghost
Rocket
Tornado
Tornado
Rocket Electro Dragon Goblin Giant
Electro Dragon
Royal Recruits Zappies Tornado Goblin Giant
Goblin Giant
Zappies Tornado Electro Dragon
Royal Ghost
Royal Recruits Zappies

Defense Synergies 1 4

Royal Recruits
Tornado
Suspicious Bush
Zappies
Tornado
Rocket
Tornado
Tornado
Rocket Royal Recruits Zappies Electro Dragon Goblin Giant
Electro Dragon
Tornado
Goblin Giant
Tornado
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Zappies Electro Dragon Goblin Giant
Royal Recruits Zappies Electro Dragon
Rocket Tornado Royal Recruits Zappies Electro Dragon
Royal Recruits Zappies Electro Dragon
Royal Recruits Rocket Tornado
Tornado Zappies Electro Dragon Royal Ghost
Rocket Tornado Zappies Electro Dragon
Rocket Royal Recruits Electro Dragon Goblin Giant
Zappies Royal Recruits Tornado
Tornado Royal Recruits Zappies Royal Ghost
Royal Recruits Zappies Tornado Electro Dragon Goblin Giant Royal Ghost
Zappies Tornado Electro Dragon
Royal Recruits Zappies Rocket Electro Dragon
Rocket Royal Recruits Zappies Tornado Electro Dragon Royal Ghost
Royal Recruits Zappies
Rocket Tornado Royal Recruits Zappies
Royal Recruits Zappies Tornado Electro Dragon
Royal Recruits Zappies Tornado Electro Dragon Royal Ghost
Tornado Royal Recruits Zappies Electro Dragon Royal Ghost
Royal Recruits Zappies Tornado
Royal Recruits Royal Ghost Zappies Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Royal Ghost
Rocket Electro Dragon Royal Ghost
Royal Recruits Zappies Rocket Electro Dragon Goblin Giant
Royal Recruits Rocket Zappies Tornado Goblin Giant
Royal Recruits Zappies Goblin Giant
Rocket Zappies Tornado Electro Dragon Goblin Giant
Royal Recruits Rocket Zappies Goblin Giant
Royal Recruits Zappies Goblin Giant
Royal Recruits Rocket Electro Dragon Zappies Tornado
Royal Recruits Zappies Goblin Giant
Royal Recruits Zappies Electro Dragon
Royal Recruits Rocket Tornado Goblin Giant
Royal Recruits Rocket Zappies Goblin Giant
Royal Recruits Zappies Electro Dragon
Royal Recruits Zappies Electro Dragon Rocket Tornado Goblin Giant
Royal Recruits Zappies Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Electro Dragon Royal Ghost
Tornado Electro Dragon Royal Ghost
Rocket Electro Dragon Goblin Giant
Royal Recruits Rocket
Rocket
Rocket Tornado Electro Dragon Goblin Giant
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Rocket Tornado Electro Dragon
Rocket Royal Recruits Tornado Electro Dragon
Rocket Tornado Electro Dragon
Rocket
Rocket Electro Dragon
Rocket Electro Dragon
Royal Recruits Rocket Electro Dragon
Rocket Tornado
Rocket
Rocket Electro Dragon
Rocket Tornado Electro Dragon
Rocket
Rocket Tornado
Rocket Tornado
Rocket Royal Recruits Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Royal Ghost
Tornado Electro Dragon
Rocket Tornado
Tornado Electro Dragon
Rocket Electro Dragon Zappies
Rocket Electro Dragon
Rocket Zappies Electro Dragon
Rocket
Royal Recruits Zappies Rocket Electro Dragon
Rocket Zappies Tornado Electro Dragon
Rocket Electro Dragon
Electro Dragon
Rocket Tornado
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Zappies Rocket Tornado
Zappies Rocket Tornado Electro Dragon
Electro Dragon Royal Recruits Rocket Tornado Goblin Giant Royal Ghost
Rocket Electro Dragon

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