My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Ice Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton King
Giant Snowball
Bomber Cannon Skeleton King
Zap
Bomber Cannon Skeleton King
Barbarian Barrel
Bomber Knight Cannon Ice Wizard Skeleton King
The Log
Bomber Cannon Skeleton King
Earthquake
Bomber Cannon Skeleton King
Arrows
Bomber Skeleton King
Royal Delivery
Bomber Knight Ice Wizard Skeleton King
Fireball
Bomber Cannon Ice Wizard Skeleton King
Poison
Bomber Cannon Ice Wizard Skeleton King
Lightning
Knight Cannon Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Ice Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Cannon Tornado Ice Wizard Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mega Knight
Arrows
Knight Mega Knight
Knight
Bomber Arrows Ice Wizard
Cannon
Tornado
Ice Wizard Mega Knight
Ice Wizard
Knight Tornado
Mega Knight
Bomber Arrows Tornado
Skeleton King

Defense Synergies 5 12

Bomber
Knight Cannon Tornado
Arrows
Mega Knight Knight Cannon Tornado Ice Wizard
Knight
Bomber Cannon Ice Wizard Arrows Tornado
Cannon
Knight Bomber Arrows Ice Wizard
Tornado
Ice Wizard Bomber Arrows Knight Mega Knight Skeleton King
Ice Wizard
Knight Tornado Arrows Cannon Mega Knight Skeleton King
Mega Knight
Arrows Tornado Ice Wizard
Skeleton King
Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon
Knight Cannon Ice Wizard Mega Knight
Cannon Tornado Mega Knight Bomber Knight Ice Wizard
Cannon Knight Ice Wizard Mega Knight Skeleton King
Bomber Arrows Tornado Mega Knight
Arrows Tornado Bomber Cannon Ice Wizard Mega Knight
Tornado Arrows Cannon Ice Wizard
Arrows Cannon Mega Knight
Cannon Tornado Ice Wizard Skeleton King
Knight Tornado Bomber Cannon Ice Wizard Mega Knight
Ice Wizard Bomber Arrows Knight Cannon Tornado Mega Knight Skeleton King
Arrows Tornado Ice Wizard
Cannon Mega Knight Bomber Knight Ice Wizard
Bomber Mega Knight Arrows Cannon Tornado Skeleton King
Knight Cannon Mega Knight Skeleton King
Tornado Cannon Mega Knight
Mega Knight Bomber Arrows Knight Cannon Tornado
Arrows Cannon Mega Knight Bomber Knight Tornado Ice Wizard
Arrows Tornado Bomber Knight Cannon Ice Wizard Mega Knight
Cannon Tornado
Bomber Mega Knight Arrows Knight Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Bomber Arrows Knight Mega Knight
Mega Knight Knight
Mega Knight Knight Tornado
Knight Cannon Mega Knight
Arrows Tornado Ice Wizard
Knight Ice Wizard
Mega Knight Knight
Mega Knight Knight Tornado
Cannon
Mega Knight Knight
Mega Knight Arrows Tornado
Mega Knight Knight Cannon Skeleton King
Bomber Cannon Mega Knight
Bomber Knight Tornado Skeleton King
Arrows Mega Knight Bomber Cannon Ice Wizard Skeleton King
Bomber Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado Ice Wizard
Arrows
Arrows Knight
Bomber Arrows Mega Knight
Arrows Tornado Ice Wizard
Bomber Arrows Tornado
Arrows Tornado Ice Wizard
Arrows Tornado
Tornado
Arrows Knight Tornado
Arrows Tornado
Knight
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows Tornado
Bomber
Bomber Arrows Mega Knight
Bomber Arrows Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Bomber Ice Wizard Mega Knight
Arrows Tornado Ice Wizard
Arrows Tornado Mega Knight
Arrows Tornado
Arrows Tornado Ice Wizard
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Arrows Tornado Ice Wizard
Arrows
Knight Mega Knight
Arrows Bomber Skeleton King
Arrows Tornado
Mega Knight
Tornado Skeleton King
Tornado
Tornado Mega Knight
Mega Knight

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