My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Giant Skeleton Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Goblin Drill Giant Skeleton Phoenix
Giant Snowball
Archers Goblin Drill
Zap
Archers Dark Prince Goblin Drill
Barbarian Barrel
Archers Dark Prince Goblin Drill Giant Skeleton Magic Archer
The Log
Archers Dark Prince Goblin Drill Giant Skeleton
Earthquake
Archers Goblin Drill
Arrows
Archers Goblin Drill
Royal Delivery
Archers Dark Prince Goblin Drill Giant Skeleton Magic Archer
Fireball
Archers Goblin Drill Magic Archer
Poison
Archers Goblin Drill Phoenix Magic Archer
Lightning
Dark Prince Phoenix Magic Archer
Rocket
Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Goblin Drill Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Dark Prince Goblin Drill Phoenix Magic Archer Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Tornado Dark Prince Goblin Drill

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince Giant Skeleton
Tornado
Magic Archer Dark Prince Giant Skeleton
Dark Prince
Archers Tornado Goblin Drill Lightning Magic Archer
Goblin Drill
Dark Prince
Giant Skeleton
Archers Tornado Lightning Magic Archer
Lightning
Dark Prince Giant Skeleton
Phoenix
Magic Archer
Tornado Dark Prince Giant Skeleton

Defense Synergies 1 10

Archers
Tornado Dark Prince Goblin Drill Giant Skeleton
Tornado
Magic Archer Archers Dark Prince Goblin Drill Giant Skeleton
Dark Prince
Archers Tornado Magic Archer
Goblin Drill
Archers Tornado Magic Archer
Giant Skeleton
Archers Tornado Magic Archer
Lightning
Phoenix
Magic Archer
Tornado Dark Prince Goblin Drill Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
Dark Prince Goblin Drill Phoenix
Tornado Archers Dark Prince Goblin Drill Giant Skeleton Lightning
Dark Prince Goblin Drill Phoenix
Lightning Tornado Dark Prince Giant Skeleton
Tornado Archers Dark Prince Magic Archer
Tornado Lightning Archers Phoenix Magic Archer
Lightning Giant Skeleton Phoenix Magic Archer
Tornado Goblin Drill Phoenix
Tornado Archers Dark Prince Giant Skeleton Phoenix
Archers Tornado Dark Prince Goblin Drill Giant Skeleton Magic Archer
Archers Tornado Phoenix Magic Archer
Goblin Drill Dark Prince Giant Skeleton Lightning
Tornado Dark Prince Goblin Drill Magic Archer
Goblin Drill Phoenix
Tornado Goblin Drill Lightning
Tornado Dark Prince Goblin Drill
Archers Tornado Dark Prince Goblin Drill Magic Archer
Tornado Goblin Drill Archers Dark Prince Giant Skeleton Magic Archer
Tornado Goblin Drill Phoenix
Dark Prince Archers Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince Giant Skeleton
Archers Lightning Phoenix Magic Archer
Giant Skeleton Dark Prince Lightning
Dark Prince Giant Skeleton Lightning Tornado Phoenix
Giant Skeleton Dark Prince Goblin Drill Phoenix
Archers Tornado Magic Archer
Dark Prince Archers Giant Skeleton Lightning Phoenix
Giant Skeleton Dark Prince Phoenix
Giant Skeleton Lightning Tornado Dark Prince Phoenix Magic Archer
Goblin Drill Phoenix
Dark Prince Giant Skeleton Phoenix
Lightning Tornado Dark Prince Giant Skeleton Phoenix
Dark Prince Giant Skeleton Lightning
Archers Magic Archer
Phoenix Archers Tornado Dark Prince Goblin Drill Giant Skeleton Lightning Magic Archer
Archers Dark Prince Giant Skeleton Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Goblin Drill Giant Skeleton
Tornado Magic Archer
Lightning Goblin Drill Giant Skeleton Magic Archer
Lightning Dark Prince Giant Skeleton
Dark Prince Magic Archer
Tornado Magic Archer
Archers Tornado Magic Archer
Tornado Lightning Magic Archer
Tornado Lightning
Lightning Tornado
Lightning Tornado Dark Prince Magic Archer
Lightning Archers Tornado Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Goblin Drill Magic Archer
Lightning Magic Archer
Lightning Tornado
Lightning
Lightning Archers Dark Prince Magic Archer
Lightning Tornado Magic Archer
Lightning Giant Skeleton Magic Archer
Lightning Tornado
Tornado Lightning
Lightning Goblin Drill
Tornado Dark Prince Magic Archer
Tornado Lightning Magic Archer
Lightning Tornado Magic Archer
Lightning Tornado Magic Archer
Lightning Archers Tornado Magic Archer
Lightning
Lightning
Lightning Magic Archer
Lightning Magic Archer
Giant Skeleton
Lightning Magic Archer
Lightning Archers Dark Prince Magic Archer
Lightning Archers Tornado Magic Archer
Lightning Dark Prince Magic Archer
Lightning Magic Archer
Lightning Tornado Giant Skeleton
Dark Prince
Tornado Giant Skeleton Lightning Magic Archer
Tornado Lightning Magic Archer
Lightning Tornado Dark Prince Giant Skeleton Magic Archer
Lightning

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