My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards
Giant Snowball
Archers Goblin Barrel Guards Little Prince
Zap
Archers Goblin Barrel Guards Little Prince
Barbarian Barrel
Archers Valkyrie Bomb Tower Goblin Barrel Guards Little Prince
The Log
Archers Goblin Barrel Guards Little Prince
Earthquake
Archers Bomb Tower Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards Little Prince
Royal Delivery
Archers Valkyrie Goblin Barrel Guards Little Prince
Fireball
Archers Bomb Tower Goblin Barrel Little Prince
Poison
Archers Bomb Tower Guards Little Prince
Lightning
Valkyrie Bomb Tower Little Prince
Rocket
Valkyrie Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Earthquake Goblin Barrel Guards Little Prince Valkyrie Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Earthquake Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie
Earthquake
The Log
Valkyrie
Archers Goblin Barrel Little Prince
Bomb Tower
Goblin Barrel
Valkyrie Guards
Guards
Goblin Barrel The Log
The Log
Earthquake Guards Little Prince
Little Prince
Valkyrie The Log

Defense Synergies 2 10

Archers
Valkyrie Bomb Tower Guards The Log
Earthquake
Bomb Tower The Log
Valkyrie
Archers Bomb Tower The Log Little Prince
Bomb Tower
The Log Archers Earthquake Valkyrie
Goblin Barrel
Guards
Archers The Log
The Log
Bomb Tower Archers Earthquake Valkyrie Guards Little Prince
Little Prince
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie The Log
Bomb Tower Valkyrie The Log
Bomb Tower Archers Valkyrie
Bomb Tower Valkyrie Guards
Earthquake Valkyrie Bomb Tower The Log
The Log Archers Earthquake Valkyrie Bomb Tower Guards
Archers Bomb Tower Little Prince
Earthquake Valkyrie Bomb Tower The Log
Bomb Tower
Guards Archers Valkyrie Little Prince
Archers Valkyrie Guards Earthquake Bomb Tower The Log
Archers
Bomb Tower Earthquake Valkyrie Guards The Log
Valkyrie Bomb Tower Earthquake Guards The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Valkyrie
Valkyrie Bomb Tower Archers Guards The Log Little Prince
Earthquake Valkyrie Bomb Tower The Log Archers Guards Little Prince
Bomb Tower
Valkyrie Archers Earthquake Bomb Tower Guards The Log Little Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers
Archers Valkyrie Bomb Tower The Log
Guards Valkyrie Bomb Tower The Log
Valkyrie Guards The Log
Valkyrie Guards
Archers Bomb Tower
Guards Archers Valkyrie Bomb Tower
Valkyrie Bomb Tower
Valkyrie Bomb Tower The Log
Guards
Valkyrie Bomb Tower Guards
Valkyrie Guards The Log
Valkyrie Bomb Tower Guards
Archers Valkyrie Bomb Tower
Guards Archers Valkyrie Bomb Tower The Log Little Prince
Valkyrie Archers Earthquake Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Guards The Log
The Log
Earthquake The Log
Earthquake Valkyrie Guards The Log
Earthquake Valkyrie The Log
Archers Earthquake The Log
Earthquake The Log
The Log
Guards
Earthquake Valkyrie The Log
Archers
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Archers Earthquake The Log
Earthquake Valkyrie The Log Little Prince
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Valkyrie Little Prince
The Log Earthquake
The Log
The Log
Archers Little Prince
Guards
Earthquake The Log
Earthquake The Log
Earthquake Archers Guards
Archers
The Log
Valkyrie
The Log Earthquake
Guards The Log
The Log Little Prince

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