My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Ram Rider
Giant Snowball
Archers Goblin Barrel Witch Ram Rider
Zap
Archers Goblin Barrel Witch Ram Rider
Barbarian Barrel
Archers Valkyrie Goblin Barrel Witch
The Log
Archers Goblin Barrel Witch Ram Rider
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Goblin Barrel Witch
Royal Delivery
Archers Valkyrie Goblin Barrel Witch Ram Rider
Fireball
Archers Goblin Barrel Witch Ram Rider
Poison
Archers Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Fireball Valkyrie Witch Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Barrel Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Ram Rider
Arrows
Fireball Archers Goblin Barrel Ram Rider
Fireball
Arrows Ram Rider
Valkyrie
Archers Goblin Barrel Witch Ram Rider
Goblin Barrel
Valkyrie Arrows Ram Rider
Witch
Valkyrie Ram Rider
Electro Giant
Ram Rider
Archers Arrows Fireball Valkyrie Goblin Barrel Witch

Defense Synergies 1 6

Archers
Valkyrie Witch
Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie Ram Rider
Valkyrie
Archers Arrows Fireball Witch
Goblin Barrel
Witch
Archers Valkyrie
Electro Giant
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Ram Rider
Valkyrie Witch Ram Rider
Witch Ram Rider Archers Valkyrie
Witch Valkyrie Ram Rider
Arrows Fireball Valkyrie
Arrows Fireball Archers Valkyrie
Ram Rider Archers Arrows Fireball Witch
Arrows Fireball Valkyrie Electro Giant Ram Rider
Witch
Archers Valkyrie
Archers Valkyrie Witch Arrows Fireball Electro Giant Ram Rider
Arrows Archers Fireball Witch Ram Rider
Fireball Valkyrie Witch Ram Rider
Fireball Valkyrie Arrows Witch
Ram Rider
Fireball Electro Giant Ram Rider
Arrows Fireball Valkyrie Witch
Arrows Fireball Valkyrie Archers Witch Ram Rider
Arrows Valkyrie Witch Archers Fireball Ram Rider
Ram Rider
Valkyrie Archers Arrows Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Witch Electro Giant
Fireball Archers Arrows Valkyrie
Valkyrie Witch Ram Rider
Valkyrie Fireball Ram Rider
Valkyrie Witch Ram Rider
Arrows Fireball Electro Giant Archers Witch Ram Rider
Archers Fireball Valkyrie Witch Ram Rider
Valkyrie
Fireball Valkyrie Witch
Witch
Valkyrie Witch
Arrows Fireball Valkyrie Electro Giant
Fireball Valkyrie Witch Ram Rider
Archers Fireball Valkyrie Witch Electro Giant
Witch Electro Giant Archers Fireball Valkyrie
Arrows Valkyrie Archers Fireball Witch Electro Giant
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Ram Rider
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Electro Giant Witch Ram Rider
Archers Arrows Witch
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Fireball
Arrows Fireball Valkyrie Ram Rider
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball Valkyrie Witch Electro Giant
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Giant Fireball Valkyrie Witch
Witch
Arrows Fireball Witch Ram Rider
Fireball Arrows Witch Ram Rider
Fireball Arrows
Archers Arrows Fireball Witch Electro Giant
Fireball Witch Electro Giant
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball Witch
Fireball Archers Arrows Witch Ram Rider
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball Electro Giant
Electro Giant Fireball Witch
Fireball Witch
Fireball Witch Electro Giant
Fireball

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