My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Wall Breakers Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Prince Ram Rider Sparky
Giant Snowball
Bats Goblin Gang Wall Breakers Ram Rider
Zap
Bats Goblin Gang Wall Breakers Prince Ram Rider Sparky
Barbarian Barrel
Goblin Gang Valkyrie Wall Breakers Sparky
The Log
Goblin Gang Wall Breakers Prince Ram Rider Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Wall Breakers
Royal Delivery
Bats Goblin Gang Valkyrie Wall Breakers Prince Ram Rider Sparky
Fireball
Goblin Gang Wall Breakers Ram Rider Sparky
Poison
Bats Goblin Gang Sparky
Lightning
Valkyrie Prince Ram Rider Sparky
Rocket
Valkyrie Prince Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Valkyrie Prince Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Wall Breakers Prince Ram Rider Sparky
Arrows
Sparky Wall Breakers Prince Ram Rider
Goblin Gang
Valkyrie Prince Sparky
Valkyrie
Bats Prince Goblin Gang Wall Breakers Ram Rider Sparky
Wall Breakers
Bats Arrows Valkyrie
Prince
Valkyrie Bats Arrows Goblin Gang Ram Rider
Ram Rider
Bats Arrows Valkyrie Prince
Sparky
Arrows Bats Goblin Gang Valkyrie

Defense Synergies 0 11

Bats
Valkyrie Prince Sparky
Arrows
Valkyrie Prince Sparky
Goblin Gang
Valkyrie Prince Sparky
Valkyrie
Bats Arrows Goblin Gang Prince Sparky
Wall Breakers
Prince
Bats Arrows Goblin Gang Valkyrie
Ram Rider
Sparky
Bats Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Ram Rider Sparky
Sparky Bats Goblin Gang Valkyrie Prince Ram Rider
Goblin Gang Prince Ram Rider Sparky Bats Valkyrie
Prince Sparky Bats Goblin Gang Valkyrie Ram Rider
Arrows Valkyrie Prince Sparky
Arrows Goblin Gang Bats Valkyrie
Bats Ram Rider Arrows Goblin Gang
Arrows Valkyrie Ram Rider Sparky
Sparky Goblin Gang Prince
Goblin Gang Valkyrie Prince Sparky
Bats Goblin Gang Valkyrie Arrows Ram Rider
Arrows Bats Goblin Gang Ram Rider
Prince Sparky Bats Goblin Gang Valkyrie Ram Rider
Valkyrie Sparky Bats Arrows Goblin Gang Prince
Sparky Goblin Gang Prince Ram Rider
Goblin Gang Prince Ram Rider Sparky
Sparky Bats Arrows Goblin Gang Valkyrie Prince
Arrows Bats Goblin Gang Valkyrie Prince Ram Rider
Arrows Valkyrie Bats Ram Rider
Sparky Prince Ram Rider
Goblin Gang Valkyrie Bats Arrows Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince Sparky
Arrows Goblin Gang Valkyrie Prince
Goblin Gang Bats Valkyrie Prince Ram Rider Sparky
Goblin Gang Valkyrie Prince Bats Ram Rider Sparky
Goblin Gang Valkyrie Prince Ram Rider Sparky
Arrows Bats Goblin Gang Ram Rider
Goblin Gang Prince Sparky Bats Valkyrie Ram Rider
Valkyrie Prince Sparky
Bats Valkyrie Prince Sparky
Goblin Gang Sparky
Bats Valkyrie Prince Sparky
Arrows Valkyrie Prince
Prince Goblin Gang Valkyrie Ram Rider Sparky
Valkyrie Sparky
Goblin Gang Sparky Bats Valkyrie Prince
Bats Arrows Valkyrie Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Ram Rider
Arrows Sparky
Arrows Valkyrie Prince Sparky
Arrows Valkyrie Sparky
Arrows Bats Ram Rider
Arrows Sparky
Arrows Ram Rider
Arrows Ram Rider
Bats Goblin Gang Prince Sparky
Arrows Valkyrie Prince Ram Rider Sparky
Arrows
Sparky
Arrows
Arrows Prince Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Prince Sparky
Arrows Valkyrie
Prince Sparky
Arrows
Prince Sparky
Arrows
Arrows Valkyrie Sparky
Arrows Ram Rider Sparky
Arrows Prince Ram Rider Sparky
Arrows Sparky
Bats Arrows Sparky
Bats
Sparky
Arrows Sparky
Arrows Sparky
Prince Sparky
Arrows Sparky
Bats Goblin Gang Prince
Arrows Ram Rider
Arrows
Goblin Gang Valkyrie Prince Sparky
Arrows
Arrows Sparky
Prince Sparky
Bats Goblin Gang Sparky
Bats
Prince Sparky

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