My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Furnace Goblin Hut Miner
Zap
Furnace Goblin Hut
Barbarian Barrel
Barbarians Valkyrie Furnace Goblin Hut Ice Wizard
The Log
Barbarians Furnace Goblin Hut
Earthquake
Barbarians Furnace Goblin Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Barbarians Valkyrie Goblin Hut Miner Ice Wizard
Fireball
Barbarians Furnace Goblin Hut Ice Wizard
Poison
Barbarians Furnace Goblin Hut Ice Wizard
Lightning
Valkyrie Furnace Goblin Hut Ice Wizard
Rocket
Barbarians Valkyrie Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Ice Wizard Valkyrie Furnace Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Miner Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner
Barbarians
Valkyrie
Furnace Goblin Hut
Furnace
Miner Valkyrie Goblin Hut
Goblin Hut
Valkyrie Furnace The Log Miner Ice Wizard
The Log
Goblin Hut Miner
Miner
Furnace Arrows Goblin Hut The Log
Ice Wizard
Goblin Hut

Defense Synergies 0 15

Arrows
Barbarians Valkyrie Furnace Goblin Hut Ice Wizard
Barbarians
Arrows Furnace
Valkyrie
Arrows Furnace Goblin Hut The Log Ice Wizard
Furnace
Arrows Barbarians Valkyrie Goblin Hut Ice Wizard
Goblin Hut
Arrows Valkyrie Furnace Ice Wizard
The Log
Valkyrie Miner Ice Wizard
Miner
The Log
Ice Wizard
Arrows Valkyrie Furnace Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut The Log
Barbarians Valkyrie Furnace Goblin Hut The Log Ice Wizard
Barbarians Furnace Goblin Hut Valkyrie Ice Wizard
Barbarians Goblin Hut Valkyrie Furnace Ice Wizard
Arrows Barbarians Valkyrie The Log
Arrows The Log Valkyrie Furnace Ice Wizard
Furnace Arrows Goblin Hut Ice Wizard
Arrows Barbarians Valkyrie The Log
Barbarians Furnace Goblin Hut Ice Wizard
Barbarians Valkyrie Miner Ice Wizard
Barbarians Valkyrie Ice Wizard Arrows Furnace Goblin Hut The Log
Arrows Furnace Goblin Hut Ice Wizard
Barbarians Furnace Goblin Hut Valkyrie The Log Ice Wizard
Valkyrie Arrows Barbarians Furnace Goblin Hut The Log
Barbarians Furnace Goblin Hut
Barbarians Furnace Goblin Hut The Log
Barbarians Arrows Valkyrie Furnace Goblin Hut
Arrows Valkyrie Barbarians Furnace Goblin Hut The Log Ice Wizard
Arrows Valkyrie Furnace The Log Barbarians Goblin Hut Ice Wizard
Barbarians Goblin Hut
Valkyrie Arrows Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Furnace Goblin Hut
Arrows Valkyrie The Log Miner
Barbarians Valkyrie Furnace Goblin Hut The Log
Valkyrie Barbarians The Log
Barbarians Valkyrie Goblin Hut
Arrows Furnace Goblin Hut Ice Wizard
Barbarians Valkyrie Furnace Goblin Hut Ice Wizard
Barbarians Valkyrie
Barbarians Valkyrie Goblin Hut The Log
Barbarians Goblin Hut
Barbarians Valkyrie Goblin Hut
Arrows Barbarians Valkyrie The Log
Barbarians Valkyrie
Barbarians Valkyrie Furnace
Barbarians Goblin Hut Valkyrie Furnace The Log
Arrows Valkyrie Barbarians Goblin Hut The Log Ice Wizard
Arrows Furnace Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Miner Ice Wizard
Arrows Goblin Hut The Log Miner
Arrows Barbarians Valkyrie The Log
Arrows Valkyrie Furnace The Log
Arrows Furnace Ice Wizard
Arrows Furnace The Log
Arrows The Log Ice Wizard
Arrows The Log Miner
Miner Arrows Valkyrie The Log
Arrows
Goblin Hut The Log Miner
Arrows
Arrows Furnace Goblin Hut The Log
Arrows Furnace Goblin Hut The Log
Arrows Furnace Goblin Hut The Log
Arrows
Arrows The Log
Arrows Valkyrie The Log Miner
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Valkyrie Furnace Ice Wizard
Arrows The Log Miner Ice Wizard
Arrows The Log Miner
Miner Arrows The Log
Arrows Furnace Ice Wizard
Goblin Hut
Arrows The Log Miner
Arrows
Arrows The Log
Barbarians Goblin Hut
Arrows Ice Wizard
Arrows The Log
Miner Valkyrie
Arrows The Log
Arrows
The Log
The Log Miner

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