My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Valkyrie Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Barbarians Musketeer
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Barbarians Musketeer Valkyrie Ice Wizard
The Log
Spear Goblins Barbarians Musketeer
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Musketeer Valkyrie Ice Wizard
Fireball
Barbarians Musketeer Ice Wizard
Poison
Spear Goblins Barbarians Musketeer Ice Wizard
Lightning
Musketeer Valkyrie Ice Wizard
Rocket
Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Ice Wizard Musketeer Valkyrie Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Arrows Ice Wizard

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Giant
Arrows
Giant
Barbarians
Musketeer
Valkyrie Giant
Valkyrie
Spear Goblins Musketeer Giant
Giant
Arrows Musketeer Rage Spear Goblins Valkyrie Ice Wizard
Rage
Giant
Ice Wizard
Giant

Defense Synergies 1 9

Spear Goblins
Arrows Barbarians Musketeer Valkyrie Ice Wizard
Arrows
Spear Goblins Barbarians Valkyrie Ice Wizard
Barbarians
Spear Goblins Arrows
Musketeer
Valkyrie Spear Goblins
Valkyrie
Musketeer Spear Goblins Arrows Ice Wizard
Giant
Rage
Ice Wizard
Spear Goblins Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Valkyrie
Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Musketeer Valkyrie Ice Wizard
Arrows Barbarians Valkyrie
Arrows Spear Goblins Musketeer Valkyrie Ice Wizard
Musketeer Spear Goblins Arrows Ice Wizard
Arrows Barbarians Musketeer Valkyrie
Barbarians Musketeer Ice Wizard
Spear Goblins Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Valkyrie Ice Wizard Spear Goblins Arrows Musketeer
Arrows Musketeer Spear Goblins Ice Wizard
Barbarians Musketeer Valkyrie Ice Wizard
Valkyrie Arrows Barbarians
Barbarians
Barbarians
Barbarians Arrows Musketeer Valkyrie
Arrows Valkyrie Spear Goblins Barbarians Musketeer Ice Wizard
Arrows Valkyrie Spear Goblins Barbarians Musketeer Ice Wizard
Barbarians Musketeer
Valkyrie Spear Goblins Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins
Arrows Musketeer Valkyrie
Barbarians Spear Goblins Musketeer Valkyrie
Valkyrie Barbarians Musketeer
Barbarians Musketeer Valkyrie
Arrows Musketeer Ice Wizard
Spear Goblins Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Valkyrie
Spear Goblins Barbarians Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Spear Goblins Musketeer Valkyrie
Arrows Valkyrie Barbarians Musketeer Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Ice Wizard
Arrows
Arrows Barbarians Musketeer Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Musketeer Ice Wizard
Arrows Musketeer
Arrows Ice Wizard
Arrows
Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Valkyrie Ice Wizard
Arrows Musketeer Ice Wizard
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Ice Wizard
Musketeer
Arrows Musketeer
Arrows
Arrows
Spear Goblins Barbarians Musketeer
Arrows Musketeer Ice Wizard
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: