My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Cannon Goblin Gang Hog Rider Goblin Barrel Witch
Zap
Cannon Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Cannon Goblin Gang Valkyrie Bomb Tower Goblin Barrel Witch
The Log
Cannon Goblin Gang Hog Rider Goblin Barrel Witch
Earthquake
Cannon Goblin Gang Bomb Tower Hog Rider Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Goblin Barrel Witch
Fireball
Cannon Goblin Gang Bomb Tower Hog Rider Goblin Barrel Witch
Poison
Cannon Goblin Gang Bomb Tower Witch
Lightning
Cannon Valkyrie Bomb Tower Witch
Rocket
Valkyrie Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Goblin Barrel Valkyrie Bomb Tower Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Cannon
Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Valkyrie
Hog Rider Goblin Barrel Goblin Gang Witch
Bomb Tower
Hog Rider
Arrows Goblin Gang Valkyrie Goblin Barrel Witch
Goblin Barrel
Goblin Gang Valkyrie Arrows Hog Rider
Witch
Valkyrie Hog Rider

Defense Synergies 0 10

Arrows
Cannon Valkyrie Bomb Tower
Cannon
Arrows Goblin Gang Valkyrie Witch
Goblin Gang
Cannon Valkyrie Bomb Tower
Valkyrie
Arrows Cannon Goblin Gang Bomb Tower Witch
Bomb Tower
Arrows Goblin Gang Valkyrie
Hog Rider
Goblin Barrel
Witch
Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Bomb Tower Cannon Goblin Gang Valkyrie Witch
Cannon Goblin Gang Bomb Tower Witch Valkyrie
Cannon Bomb Tower Witch Goblin Gang Valkyrie
Arrows Valkyrie Bomb Tower
Arrows Goblin Gang Cannon Valkyrie Bomb Tower
Arrows Cannon Goblin Gang Bomb Tower Witch
Arrows Cannon Valkyrie Bomb Tower
Cannon Witch Goblin Gang Bomb Tower
Goblin Gang Cannon Valkyrie
Goblin Gang Valkyrie Witch Arrows Cannon Bomb Tower
Arrows Goblin Gang Witch
Cannon Bomb Tower Goblin Gang Valkyrie Witch
Valkyrie Bomb Tower Arrows Cannon Goblin Gang Witch
Cannon Goblin Gang Bomb Tower
Bomb Tower Cannon Goblin Gang
Bomb Tower Arrows Cannon Goblin Gang Valkyrie Witch
Arrows Cannon Bomb Tower Goblin Gang Valkyrie Witch
Arrows Valkyrie Bomb Tower Witch Cannon
Cannon Bomb Tower
Goblin Gang Valkyrie Arrows Cannon Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch
Arrows Goblin Gang Valkyrie Bomb Tower
Goblin Gang Valkyrie Bomb Tower Witch
Goblin Gang Valkyrie
Cannon Goblin Gang Valkyrie Witch
Arrows Goblin Gang Bomb Tower Witch
Goblin Gang Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower
Valkyrie Bomb Tower Witch
Witch Cannon Goblin Gang
Valkyrie Bomb Tower Witch
Arrows Valkyrie
Cannon Goblin Gang Valkyrie Bomb Tower Witch
Cannon Valkyrie Bomb Tower Witch
Goblin Gang Witch Valkyrie Bomb Tower
Arrows Valkyrie Cannon Bomb Tower Witch
Arrows Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Goblin Gang
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Arrows
Arrows
Arrows
Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Valkyrie
Arrows
Arrows
Goblin Gang Witch
Witch
Witch

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