My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Goblin Barrel Baby Dragon
Zap
Minions Inferno Tower Goblin Barrel
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel
The Log
Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Valkyrie Goblin Barrel Baby Dragon
Fireball
Minions Inferno Tower Goblin Barrel Baby Dragon
Poison
Minions Inferno Tower
Lightning
Valkyrie Inferno Tower Baby Dragon
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Valkyrie Baby Dragon Golden Knight Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Barrel Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie Baby Dragon
Valkyrie
Goblin Barrel Minions Baby Dragon
Inferno Tower
Goblin Barrel
Valkyrie Baby Dragon Mega Knight Golden Knight
Baby Dragon
Minions Valkyrie Goblin Barrel Mega Knight
The Log
Mega Knight
Mega Knight
Minions Goblin Barrel Baby Dragon The Log
Golden Knight
Goblin Barrel

Defense Synergies 2 14

Minions
Valkyrie Inferno Tower Baby Dragon The Log Mega Knight Golden Knight
Valkyrie
Minions Inferno Tower Baby Dragon The Log
Inferno Tower
The Log Minions Valkyrie Baby Dragon Mega Knight
Goblin Barrel
Baby Dragon
Minions Valkyrie Inferno Tower The Log Mega Knight
The Log
Inferno Tower Minions Valkyrie Baby Dragon Mega Knight Golden Knight
Mega Knight
Minions Inferno Tower Baby Dragon The Log
Golden Knight
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower Baby Dragon The Log Golden Knight
Inferno Tower Minions Valkyrie The Log Mega Knight
Inferno Tower Mega Knight Minions Valkyrie
Inferno Tower Minions Valkyrie Mega Knight
Valkyrie The Log Mega Knight
The Log Minions Valkyrie Baby Dragon Mega Knight
Minions Inferno Tower Baby Dragon
Valkyrie Inferno Tower Baby Dragon The Log Mega Knight Golden Knight
Inferno Tower Minions
Valkyrie Inferno Tower Mega Knight
Minions Valkyrie Baby Dragon The Log Mega Knight
Minions Inferno Tower Baby Dragon
Inferno Tower Mega Knight Minions Valkyrie The Log
Valkyrie Mega Knight Minions Baby Dragon The Log Golden Knight
Inferno Tower Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Minions Valkyrie Inferno Tower
Mega Knight Minions Valkyrie Baby Dragon The Log Golden Knight
Valkyrie Baby Dragon The Log Minions Mega Knight
Inferno Tower
Valkyrie Mega Knight Minions Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower
Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Minions Valkyrie Inferno Tower The Log Golden Knight
Valkyrie Mega Knight Inferno Tower The Log
Inferno Tower Valkyrie Mega Knight
Minions Baby Dragon
Minions Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Minions Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower
Mega Knight Minions Valkyrie Inferno Tower Golden Knight
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Inferno Tower Golden Knight
Valkyrie Baby Dragon Mega Knight
Inferno Tower Minions Valkyrie Baby Dragon The Log Golden Knight
Minions Valkyrie Mega Knight Inferno Tower Baby Dragon The Log Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Minions Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Golden Knight
Minions
Valkyrie The Log Golden Knight
Baby Dragon
Baby Dragon The Log Golden Knight
Minions Baby Dragon
Baby Dragon The Log
Baby Dragon The Log Golden Knight
Baby Dragon The Log Mega Knight
Minions
Baby Dragon The Log Mega Knight
Valkyrie Baby Dragon The Log Mega Knight Golden Knight
Minions Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon Golden Knight
Baby Dragon The Log Mega Knight Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon
Minions
The Log Mega Knight
Mega Knight
The Log
Minions
Baby Dragon
The Log
Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Minions Baby Dragon The Log Golden Knight
Baby Dragon The Log Mega Knight Golden Knight
Mega Knight

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