My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Goblins Bats Cannon Balloon Lumberjack
Zap
Goblins Bats Cannon Balloon
Barbarian Barrel
Goblins Cannon Valkyrie Electro Wizard Lumberjack
The Log
Goblins Cannon Lumberjack
Earthquake
Cannon
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Valkyrie Balloon Electro Wizard Lumberjack
Fireball
Cannon Balloon Electro Wizard Lumberjack
Poison
Bats Cannon Balloon Electro Wizard
Lightning
Cannon Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Cannon Valkyrie Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Cannon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Bats
Valkyrie Balloon Lumberjack
Arrows
Balloon Lumberjack
Cannon
Valkyrie
Bats Balloon Lumberjack Goblins Electro Wizard
Balloon
Bats Arrows Valkyrie Lumberjack Electro Wizard
Electro Wizard
Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Arrows Electro Wizard

Defense Synergies 0 15

Goblins
Cannon Electro Wizard
Bats
Cannon Valkyrie Electro Wizard Lumberjack
Arrows
Cannon Valkyrie Lumberjack
Cannon
Goblins Bats Arrows Valkyrie Electro Wizard Lumberjack
Valkyrie
Bats Arrows Cannon Electro Wizard Lumberjack
Balloon
Electro Wizard
Goblins Bats Cannon Valkyrie Lumberjack
Lumberjack
Bats Arrows Cannon Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Electro Wizard
Lumberjack Goblins Bats Cannon Valkyrie Electro Wizard
Cannon Lumberjack Goblins Bats Valkyrie Electro Wizard
Cannon Lumberjack Goblins Bats Valkyrie Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Goblins Bats Cannon Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Arrows Cannon
Arrows Cannon Valkyrie Electro Wizard
Cannon Goblins Lumberjack
Goblins Cannon Valkyrie Electro Wizard Lumberjack
Goblins Bats Valkyrie Electro Wizard Arrows Cannon Lumberjack
Arrows Bats Electro Wizard
Cannon Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Goblins Bats Arrows Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Goblins Bats Arrows Cannon Valkyrie Electro Wizard Lumberjack
Arrows Cannon Valkyrie Goblins Bats Electro Wizard Lumberjack
Arrows Valkyrie Bats Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Valkyrie Goblins Bats Arrows Cannon Electro Wizard Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Goblins Electro Wizard
Electro Wizard Arrows Valkyrie Lumberjack
Lumberjack Goblins Bats Valkyrie Electro Wizard
Valkyrie Lumberjack Bats Electro Wizard
Cannon Valkyrie Lumberjack
Arrows Bats Electro Wizard
Goblins Bats Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Goblins Bats Valkyrie
Cannon
Bats Valkyrie Lumberjack
Arrows Valkyrie Electro Wizard
Cannon Valkyrie Lumberjack
Cannon Valkyrie
Electro Wizard Goblins Bats Valkyrie Lumberjack
Bats Arrows Valkyrie Cannon Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Goblins Bats Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Lumberjack
Arrows
Arrows
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard

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