My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Dark Prince
Giant Snowball
Bats Witch
Zap
Bats Dark Prince Witch
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie Wizard Dark Prince Witch
The Log
Elite Barbarians Elixir Golem Dark Prince Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Elixir Golem Valkyrie Wizard Dark Prince Witch
Fireball
Elite Barbarians Elixir Golem Wizard Witch
Poison
Bats Elixir Golem Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Dark Prince Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Valkyrie Dark Prince Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Elixir Golem Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Elixir Golem Dark Prince
Arrows
Elite Barbarians Elixir Golem Dark Prince
Elite Barbarians
Arrows Valkyrie Bats Wizard
Elixir Golem
Bats Arrows Wizard Witch
Valkyrie
Bats Elite Barbarians Wizard Dark Prince Witch
Wizard
Elite Barbarians Elixir Golem Valkyrie Dark Prince
Dark Prince
Bats Arrows Valkyrie Wizard Witch
Witch
Elixir Golem Valkyrie Dark Prince

Defense Synergies 2 9

Bats
Valkyrie Dark Prince
Arrows
Valkyrie Dark Prince
Elite Barbarians
Valkyrie Dark Prince Wizard
Elixir Golem
Valkyrie
Elite Barbarians Bats Arrows Wizard Witch
Wizard
Elite Barbarians Valkyrie Dark Prince
Dark Prince
Elite Barbarians Bats Arrows Wizard Witch
Witch
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Bats Valkyrie Dark Prince Witch
Witch Bats Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Witch Bats Valkyrie Dark Prince
Arrows Elite Barbarians Valkyrie Dark Prince
Arrows Bats Valkyrie Dark Prince
Bats Arrows Wizard Witch
Arrows Valkyrie
Witch Elite Barbarians
Elite Barbarians Valkyrie Dark Prince
Bats Valkyrie Witch Arrows Wizard Dark Prince
Arrows Bats Wizard Witch
Bats Elite Barbarians Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Bats Arrows Dark Prince Witch
Elite Barbarians
Elite Barbarians
Wizard Bats Arrows Elite Barbarians Valkyrie Dark Prince Witch
Arrows Bats Elite Barbarians Valkyrie Wizard Dark Prince Witch
Arrows Valkyrie Wizard Witch Bats Dark Prince
Elite Barbarians
Valkyrie Wizard Dark Prince Bats Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Dark Prince Witch
Arrows Elite Barbarians Valkyrie Wizard
Bats Elite Barbarians Valkyrie Dark Prince Witch
Valkyrie Dark Prince Bats Elite Barbarians
Elite Barbarians Valkyrie Dark Prince Witch
Arrows Wizard Bats Witch
Dark Prince Bats Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Dark Prince
Bats Elite Barbarians Valkyrie Dark Prince Witch
Witch
Bats Elite Barbarians Valkyrie Dark Prince Witch
Arrows Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Dark Prince Valkyrie Wizard Witch
Wizard Valkyrie Witch
Elite Barbarians Witch Bats Valkyrie Dark Prince
Bats Arrows Valkyrie Elite Barbarians Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Dark Prince
Wizard Arrows Valkyrie Dark Prince
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Elite Barbarians
Arrows Valkyrie Wizard Dark Prince
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Arrows Wizard Dark Prince
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Dark Prince Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Elite Barbarians Bats Arrows Wizard Witch
Bats Wizard Witch
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Bats Dark Prince Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard Dark Prince
Arrows Wizard
Arrows
Elite Barbarians Dark Prince
Bats Elite Barbarians Witch
Bats Witch
Dark Prince Witch

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