My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bats Goblin Gang Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel
The Log
Goblin Gang Goblin Barrel Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Valkyrie Goblin Barrel Prince Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Valkyrie Prince Inferno Dragon
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Goblin Barrel Valkyrie Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel Prince Inferno Dragon
Arrows
Goblin Barrel Prince
Goblin Gang
Goblin Barrel Valkyrie Prince
Valkyrie
Bats Goblin Barrel Prince Goblin Gang
Goblin Barrel
Goblin Gang Valkyrie Prince Bats Arrows
Prince
Valkyrie Goblin Barrel Bats Arrows Goblin Gang The Log
The Log
Prince
Inferno Dragon
Bats

Defense Synergies 1 13

Bats
Valkyrie Prince The Log Inferno Dragon
Arrows
Valkyrie Prince
Goblin Gang
Valkyrie Prince The Log Inferno Dragon
Valkyrie
Bats Arrows Goblin Gang Prince The Log
Goblin Barrel
Prince
The Log Bats Arrows Goblin Gang Valkyrie
The Log
Prince Bats Goblin Gang Valkyrie Inferno Dragon
Inferno Dragon
Bats Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Inferno Dragon Bats Goblin Gang Valkyrie Prince The Log
Goblin Gang Prince Bats Valkyrie Inferno Dragon
Prince Inferno Dragon Bats Goblin Gang Valkyrie
Arrows Valkyrie Prince The Log
Arrows Goblin Gang The Log Bats Valkyrie
Bats Inferno Dragon Arrows Goblin Gang
Arrows Valkyrie The Log
Inferno Dragon Goblin Gang Prince
Goblin Gang Valkyrie Prince
Bats Goblin Gang Valkyrie Arrows The Log
Arrows Inferno Dragon Bats Goblin Gang
Prince Bats Goblin Gang Valkyrie The Log
Valkyrie Bats Arrows Goblin Gang Prince The Log
Inferno Dragon Goblin Gang Prince
Goblin Gang Prince The Log Inferno Dragon
Bats Arrows Goblin Gang Valkyrie Prince
Arrows Bats Goblin Gang Valkyrie Prince The Log
Arrows Valkyrie The Log Bats Inferno Dragon
Prince Inferno Dragon
Goblin Gang Valkyrie Bats Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince
Arrows Goblin Gang Valkyrie Prince The Log Inferno Dragon
Goblin Gang Bats Valkyrie Prince The Log
Goblin Gang Valkyrie Prince Bats The Log
Goblin Gang Valkyrie Prince Inferno Dragon
Arrows Bats Goblin Gang
Goblin Gang Prince Bats Valkyrie
Valkyrie Prince Inferno Dragon
Bats Valkyrie Prince The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Valkyrie Prince
Arrows Valkyrie Prince The Log
Prince Goblin Gang Valkyrie
Valkyrie
Goblin Gang Bats Valkyrie Prince The Log Inferno Dragon
Bats Arrows Valkyrie The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang Prince
Arrows Valkyrie Prince The Log
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows Prince The Log
Arrows Valkyrie The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log
Arrows Prince The Log
Arrows The Log
Bats Arrows
Bats
Arrows The Log
Arrows
Prince
Arrows The Log
Bats Goblin Gang Prince
Arrows
Arrows The Log
Goblin Gang Valkyrie Prince
Arrows The Log
Arrows
Prince
Bats Goblin Gang The Log
Bats
Prince The Log

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