My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Dark Prince Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Bats Baby Dragon Lumberjack
Zap
Bats Dark Prince Prince
Barbarian Barrel
Valkyrie Dark Prince Lumberjack
The Log
Dark Prince Prince Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Baby Dragon Dark Prince Prince Lumberjack
Fireball
Baby Dragon Lumberjack
Poison
Bats
Lightning
Valkyrie Baby Dragon Dark Prince Prince Lumberjack
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Baby Dragon Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Valkyrie Baby Dragon Dark Prince Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Valkyrie

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage Baby Dragon Dark Prince Prince Lumberjack
Arrows
Dark Prince Prince Lumberjack
Valkyrie
Bats Prince Lumberjack Baby Dragon Dark Prince
Rage
Bats Dark Prince Prince
Baby Dragon
Bats Valkyrie Dark Prince Prince Lumberjack
Dark Prince
Prince Bats Arrows Valkyrie Rage Baby Dragon Lumberjack
Prince
Valkyrie Dark Prince Bats Arrows Rage Baby Dragon Lumberjack
Lumberjack
Valkyrie Bats Arrows Baby Dragon Dark Prince Prince

Defense Synergies 0 16

Bats
Valkyrie Baby Dragon Dark Prince Prince Lumberjack
Arrows
Valkyrie Dark Prince Prince Lumberjack
Valkyrie
Bats Arrows Baby Dragon Prince Lumberjack
Rage
Baby Dragon
Bats Valkyrie Dark Prince Prince Lumberjack
Dark Prince
Bats Arrows Baby Dragon Prince
Prince
Bats Arrows Valkyrie Baby Dragon Dark Prince
Lumberjack
Bats Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Lumberjack Bats Valkyrie Dark Prince Prince
Prince Lumberjack Bats Valkyrie Dark Prince
Prince Lumberjack Bats Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Prince Lumberjack
Arrows Bats Valkyrie Baby Dragon Dark Prince Lumberjack
Bats Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Prince Lumberjack
Valkyrie Dark Prince Prince Lumberjack
Bats Valkyrie Arrows Baby Dragon Dark Prince Lumberjack
Arrows Bats Baby Dragon
Prince Lumberjack Bats Valkyrie Dark Prince
Valkyrie Bats Arrows Baby Dragon Dark Prince Prince Lumberjack
Prince Lumberjack
Prince Lumberjack
Bats Arrows Valkyrie Dark Prince Prince Lumberjack
Arrows Bats Valkyrie Baby Dragon Dark Prince Prince Lumberjack
Arrows Valkyrie Baby Dragon Bats Dark Prince Lumberjack
Prince Lumberjack
Valkyrie Dark Prince Bats Arrows Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Dark Prince Prince
Arrows Valkyrie Baby Dragon Prince Lumberjack
Lumberjack Bats Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince Lumberjack Bats
Valkyrie Dark Prince Prince Lumberjack
Arrows Bats Baby Dragon
Dark Prince Prince Bats Valkyrie Lumberjack
Valkyrie Dark Prince Prince Lumberjack
Bats Valkyrie Baby Dragon Dark Prince Prince
Bats Valkyrie Dark Prince Prince Lumberjack
Arrows Valkyrie Dark Prince Prince
Dark Prince Prince Valkyrie Lumberjack
Valkyrie Baby Dragon
Bats Valkyrie Baby Dragon Dark Prince Prince Lumberjack
Bats Arrows Valkyrie Baby Dragon Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Dark Prince Prince
Arrows Valkyrie Baby Dragon Dark Prince
Arrows Bats Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Prince Lumberjack
Arrows Valkyrie Dark Prince Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats
Arrows Baby Dragon Dark Prince Prince
Arrows Valkyrie Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats
Arrows
Arrows
Prince
Arrows
Bats Dark Prince Prince
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Dark Prince Prince Lumberjack
Arrows Baby Dragon
Arrows
Dark Prince Prince
Bats Baby Dragon
Bats
Baby Dragon Dark Prince Prince

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