My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer
Zap
Bats Inferno Tower
Barbarian Barrel
Electro Spirit Musketeer Valkyrie Inferno Tower
The Log
Electro Spirit Musketeer
Earthquake
Inferno Tower
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Musketeer Valkyrie P.E.K.K.A
Fireball
Musketeer Inferno Tower
Poison
Bats Musketeer Inferno Tower
Lightning
Musketeer Valkyrie Inferno Tower
Rocket
Musketeer Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Valkyrie Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Arrows Musketeer Valkyrie Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Bats
Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A
Musketeer
Valkyrie P.E.K.K.A The Log
Valkyrie
Bats Musketeer P.E.K.K.A
Inferno Tower
P.E.K.K.A
Arrows Electro Spirit Bats Musketeer Valkyrie The Log
The Log
Musketeer P.E.K.K.A

Defense Synergies 4 14

Electro Spirit
The Log
Bats
Musketeer Valkyrie Inferno Tower P.E.K.K.A The Log
Arrows
Valkyrie Inferno Tower P.E.K.K.A
Musketeer
Valkyrie The Log Bats Inferno Tower P.E.K.K.A
Valkyrie
Musketeer Bats Arrows Inferno Tower P.E.K.K.A The Log
Inferno Tower
The Log Bats Arrows Musketeer Valkyrie
P.E.K.K.A
The Log Bats Arrows Musketeer Valkyrie
The Log
Musketeer Inferno Tower P.E.K.K.A Electro Spirit Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Inferno Tower The Log
Inferno Tower P.E.K.K.A Bats Musketeer Valkyrie The Log
Inferno Tower P.E.K.K.A Bats Musketeer Valkyrie
Inferno Tower P.E.K.K.A Bats Musketeer Valkyrie
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Electro Spirit Bats Musketeer Valkyrie
Bats Musketeer Inferno Tower Electro Spirit Arrows
Electro Spirit Arrows Musketeer Valkyrie Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Musketeer
Musketeer Valkyrie Inferno Tower
Bats Valkyrie Electro Spirit Arrows Musketeer The Log
Arrows Musketeer Inferno Tower Bats
Inferno Tower P.E.K.K.A Bats Musketeer Valkyrie The Log
Valkyrie Electro Spirit Bats Arrows P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A The Log
Bats Arrows Musketeer Valkyrie Inferno Tower P.E.K.K.A
Arrows Valkyrie Electro Spirit Bats Musketeer The Log
Arrows Valkyrie The Log Electro Spirit Bats Musketeer
P.E.K.K.A Musketeer Inferno Tower
Valkyrie Electro Spirit Bats Arrows Musketeer P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower P.E.K.K.A
Arrows Musketeer Valkyrie The Log
P.E.K.K.A Bats Musketeer Valkyrie Inferno Tower The Log
Valkyrie P.E.K.K.A Bats Musketeer Inferno Tower The Log
Inferno Tower P.E.K.K.A Musketeer Valkyrie
Arrows Electro Spirit Bats Musketeer
P.E.K.K.A Bats Musketeer Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Electro Spirit Bats Valkyrie Inferno Tower The Log
Inferno Tower P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer Valkyrie Inferno Tower
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Valkyrie Inferno Tower
Musketeer Valkyrie
Inferno Tower Electro Spirit Bats Musketeer Valkyrie P.E.K.K.A The Log
Bats Arrows Valkyrie Electro Spirit Musketeer Inferno Tower P.E.K.K.A The Log
Electro Spirit Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Valkyrie The Log
Arrows Valkyrie The Log
Arrows Electro Spirit Bats Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Bats Musketeer
Arrows Musketeer Valkyrie The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Bats
Arrows Musketeer The Log
Arrows Valkyrie The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Electro Spirit Valkyrie
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Bats Arrows Musketeer
Electro Spirit Bats Musketeer
Arrows Musketeer The Log
Electro Spirit Arrows
P.E.K.K.A
Arrows The Log
Electro Spirit Bats Musketeer
Arrows Musketeer
Arrows The Log
Musketeer Valkyrie
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Electro Spirit Bats Musketeer The Log
Bats Musketeer
Musketeer The Log
P.E.K.K.A

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