My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Elixir Golem Valkyrie Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elixir Golem Fisherman
Giant Snowball
Bats Fisherman Little Prince
Zap
Bats Royal Giant Fisherman Little Prince
Barbarian Barrel
Elixir Golem Valkyrie Little Prince
The Log
Royal Giant Elixir Golem Mini P.E.K.K.A Fisherman Little Prince
Earthquake
Elixir Golem
Arrows
Bats Little Prince
Royal Delivery
Bats Elixir Golem Mini P.E.K.K.A Valkyrie Fisherman Little Prince
Fireball
Elixir Golem Fisherman Little Prince
Poison
Bats Elixir Golem Fisherman Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Fisherman Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Elixir Golem Fisherman Little Prince Mini P.E.K.K.A Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Elixir Golem Fisherman

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Elixir Golem Mini P.E.K.K.A Rage Fisherman
Royal Giant
Bats Fisherman
Elixir Golem
Rage Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Elixir Golem Valkyrie Rage Little Prince
Valkyrie
Bats Mini P.E.K.K.A Fisherman Little Prince
Rage
Elixir Golem Bats Mini P.E.K.K.A
Fisherman
Royal Giant Bats Valkyrie
Little Prince
Mini P.E.K.K.A Valkyrie

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Valkyrie Fisherman
Royal Giant
Elixir Golem
Mini P.E.K.K.A
Bats Valkyrie Fisherman
Valkyrie
Bats Mini P.E.K.K.A Fisherman Little Prince
Rage
Fisherman
Bats Mini P.E.K.K.A Valkyrie
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Bats Valkyrie Fisherman
Mini P.E.K.K.A Fisherman Bats Valkyrie
Mini P.E.K.K.A Bats Valkyrie Fisherman
Mini P.E.K.K.A Valkyrie
Bats Valkyrie
Bats Little Prince
Valkyrie
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Valkyrie Fisherman Little Prince
Bats Valkyrie Fisherman
Bats
Mini P.E.K.K.A Bats Valkyrie
Valkyrie Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Fisherman
Bats Mini P.E.K.K.A Valkyrie Fisherman
Valkyrie Bats Fisherman Little Prince
Valkyrie Bats Fisherman Little Prince
Mini P.E.K.K.A Fisherman
Valkyrie Bats Mini P.E.K.K.A Fisherman Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fisherman
Mini P.E.K.K.A Valkyrie Fisherman
Bats Mini P.E.K.K.A Valkyrie Fisherman
Mini P.E.K.K.A Valkyrie Bats Fisherman
Mini P.E.K.K.A Valkyrie Fisherman
Bats
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie Fisherman
Bats Mini P.E.K.K.A Valkyrie
Bats Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Valkyrie
Valkyrie
Bats Mini P.E.K.K.A Valkyrie Fisherman Little Prince
Bats Valkyrie Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Fisherman
Valkyrie
Valkyrie
Bats
Fisherman
Bats Mini P.E.K.K.A Fisherman
Valkyrie Fisherman
Fisherman
Fisherman
Fisherman
Bats Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Fisherman
Valkyrie Little Prince
Fisherman
Valkyrie Little Prince
Fisherman
Fisherman
Fisherman
Fisherman
Bats Little Prince
Bats
Mini P.E.K.K.A
Bats
Mini P.E.K.K.A Valkyrie
Bats
Bats
Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: