My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem Goblin Cage Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Fire Spirit Bats Archers Little Prince
Zap
Fire Spirit Bats Archers Little Prince
Barbarian Barrel
Fire Spirit Archers Goblin Cage Valkyrie Little Prince
The Log
Fire Spirit Archers Goblin Cage Little Prince
Earthquake
Archers Goblin Cage
Arrows
Fire Spirit Bats Archers Little Prince
Royal Delivery
Fire Spirit Bats Archers Goblin Cage Valkyrie Little Prince
Fireball
Archers Goblin Cage Little Prince
Poison
Bats Archers Goblin Cage Little Prince
Lightning
Ice Golem Goblin Cage Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Valkyrie Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Ice Golem Archers Little Prince Goblin Cage Valkyrie Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Ice Golem Archers

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Ice Golem Goblin Cage
Bats
Ice Golem Valkyrie Goblin Cage
Archers
Ice Golem Valkyrie Goblin Cage
Ice Golem
Bats Archers Fire Spirit
Goblin Cage
Fire Spirit Bats Archers
Valkyrie
Fire Spirit Bats Archers Little Prince
Poison
Little Prince
Valkyrie

Defense Synergies 2 10

Fire Spirit
Ice Golem Valkyrie
Bats
Ice Golem Goblin Cage Valkyrie
Archers
Ice Golem Valkyrie Goblin Cage
Ice Golem
Archers Fire Spirit Bats Poison Little Prince
Goblin Cage
Bats Archers Poison
Valkyrie
Archers Fire Spirit Bats Little Prince
Poison
Ice Golem Goblin Cage
Little Prince
Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Cage Valkyrie
Bats Goblin Cage Valkyrie
Goblin Cage Fire Spirit Bats Archers Valkyrie
Goblin Cage Bats Valkyrie
Goblin Cage Valkyrie Poison
Fire Spirit Bats Archers Valkyrie
Bats Fire Spirit Archers Goblin Cage Poison Little Prince
Ice Golem Goblin Cage Valkyrie Poison
Goblin Cage
Fire Spirit Archers Ice Golem Valkyrie Little Prince
Bats Archers Valkyrie Poison Ice Golem
Bats Archers Poison
Goblin Cage Fire Spirit Bats Valkyrie
Fire Spirit Valkyrie Bats Goblin Cage Poison
Goblin Cage
Goblin Cage
Bats Goblin Cage Valkyrie Poison
Fire Spirit Goblin Cage Bats Archers Valkyrie Little Prince
Goblin Cage Valkyrie Poison Fire Spirit Bats Archers Ice Golem Little Prince
Goblin Cage
Valkyrie Fire Spirit Bats Archers Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Ice Golem Goblin Cage
Poison Archers Ice Golem Valkyrie
Bats Ice Golem Goblin Cage Valkyrie
Valkyrie Bats Ice Golem Goblin Cage
Goblin Cage Valkyrie
Fire Spirit Poison Bats Archers Ice Golem
Bats Archers Ice Golem Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Bats Ice Golem Valkyrie Poison
Goblin Cage
Bats Goblin Cage Valkyrie
Goblin Cage Valkyrie Poison
Ice Golem Goblin Cage Valkyrie
Archers Goblin Cage Valkyrie
Bats Archers Ice Golem Goblin Cage Valkyrie Poison Little Prince
Bats Valkyrie Poison Archers Ice Golem Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Valkyrie
Poison
Poison
Ice Golem Valkyrie Poison
Poison Fire Spirit Valkyrie
Poison Fire Spirit Bats Ice Golem
Fire Spirit Archers Poison
Poison Fire Spirit Ice Golem
Poison
Fire Spirit Bats Poison
Poison Valkyrie
Poison Fire Spirit Archers
Poison Fire Spirit Ice Golem
Poison
Ice Golem Poison
Poison
Poison
Poison
Bats
Fire Spirit Archers Poison
Fire Spirit Valkyrie Poison Little Prince
Poison
Poison
Poison
Ice Golem Poison Fire Spirit Valkyrie Little Prince
Poison
Poison
Poison
Poison Fire Spirit Bats Archers Ice Golem Little Prince
Bats Poison
Poison
Poison
Poison
Fire Spirit Bats Archers
Poison Fire Spirit Archers
Poison Valkyrie
Ice Golem Poison
Poison
Bats Poison
Bats Poison
Poison Little Prince

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