My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Bats Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bats Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Inferno Dragon
Poison
Bats Skeleton Army
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Skeleton Army Valkyrie Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Barrel Inferno Dragon
Arrows
Goblin Barrel Mega Knight
Valkyrie
Bats Goblin Barrel
Goblin Barrel
Valkyrie Bats Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Goblin Barrel The Log

Defense Synergies 1 11

Bats
Valkyrie The Log Inferno Dragon Mega Knight
Arrows
Mega Knight Valkyrie
Valkyrie
Bats Arrows The Log
Goblin Barrel
Skeleton Army
The Log Inferno Dragon
The Log
Bats Valkyrie Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Bats Skeleton Army The Log Mega Knight
Mega Knight
Arrows Bats The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army Inferno Dragon Bats Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Bats Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Bats Valkyrie Mega Knight
Bats Inferno Dragon Arrows
Arrows Valkyrie The Log Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Arrows The Log Mega Knight
Arrows Inferno Dragon Bats
Skeleton Army Mega Knight Bats Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Bats Arrows The Log
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army The Log Inferno Dragon Mega Knight
Mega Knight Bats Arrows Valkyrie Skeleton Army
Arrows Valkyrie Mega Knight Bats Skeleton Army The Log
Arrows Valkyrie The Log Bats Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Skeleton Army Mega Knight Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Arrows Valkyrie The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Bats The Log
Valkyrie Skeleton Army Inferno Dragon Mega Knight
Arrows Bats
Skeleton Army Bats Valkyrie
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Bats Valkyrie Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie The Log
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Valkyrie The Log Inferno Dragon
Bats Arrows Valkyrie Mega Knight The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Inferno Dragon
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Skeleton Army
Arrows
Arrows The Log
Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats The Log
Bats
The Log Mega Knight
Inferno Dragon
Mega Knight

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