My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Valkyrie Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Hog Rider
Giant Snowball
Bomber Bats Archers Hog Rider Witch Lumberjack
Zap
Bomber Bats Archers Witch
Barbarian Barrel
Bomber Archers Valkyrie Wizard Witch Lumberjack
The Log
Bomber Archers Hog Rider Witch Lumberjack
Earthquake
Bomber Archers Hog Rider Witch
Arrows
Bomber Bats Archers Witch
Royal Delivery
Bomber Bats Archers Valkyrie Hog Rider Wizard Witch Lumberjack
Fireball
Bomber Archers Hog Rider Wizard Witch Lumberjack
Poison
Bomber Bats Archers Wizard Witch
Lightning
Valkyrie Wizard Witch Lumberjack
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Valkyrie Hog Rider Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Archers Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Hog Rider Lumberjack
Bats
Valkyrie Hog Rider Bomber Lumberjack
Archers
Valkyrie Hog Rider Lumberjack
Valkyrie
Bats Archers Hog Rider Lumberjack Bomber Wizard Witch
Hog Rider
Bats Valkyrie Bomber Archers Wizard Witch Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Witch
Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Bomber Bats Archers Hog Rider Wizard Witch

Defense Synergies 1 11

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie Lumberjack
Archers
Valkyrie Witch Lumberjack
Valkyrie
Archers Bomber Bats Wizard Witch Lumberjack
Hog Rider
Wizard
Valkyrie Lumberjack
Witch
Archers Valkyrie Lumberjack
Lumberjack
Bats Archers Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Lumberjack Bats Valkyrie Witch
Witch Lumberjack Bomber Bats Archers Valkyrie
Witch Lumberjack Bats Valkyrie
Bomber Valkyrie Lumberjack
Bomber Bats Archers Valkyrie Lumberjack
Bats Archers Wizard Witch
Valkyrie
Witch Lumberjack
Bomber Archers Valkyrie Lumberjack
Bats Archers Valkyrie Witch Bomber Wizard Lumberjack
Bats Archers Wizard Witch
Lumberjack Bomber Bats Valkyrie Wizard Witch
Bomber Valkyrie Wizard Bats Witch Lumberjack
Lumberjack
Lumberjack
Wizard Bomber Bats Valkyrie Witch Lumberjack
Valkyrie Bomber Bats Archers Wizard Witch Lumberjack
Valkyrie Wizard Witch Bomber Bats Archers Lumberjack
Lumberjack
Bomber Valkyrie Wizard Bats Archers Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Witch
Bomber Archers Valkyrie Wizard Lumberjack
Lumberjack Bats Valkyrie Witch
Valkyrie Lumberjack Bats
Valkyrie Witch Lumberjack
Wizard Bats Archers Witch
Bats Archers Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Bats Valkyrie Witch
Witch
Bats Valkyrie Witch Lumberjack
Valkyrie
Valkyrie Wizard Witch Lumberjack
Wizard Bomber Archers Valkyrie Witch
Witch Bomber Bats Archers Valkyrie Lumberjack
Bats Valkyrie Bomber Archers Wizard Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Wizard Valkyrie
Wizard Bats Witch
Bomber Archers Wizard Witch
Wizard
Wizard
Bats Lumberjack
Valkyrie Wizard
Archers Wizard
Bomber Wizard Witch
Wizard
Bomber Bats
Bomber Archers Wizard
Bomber Valkyrie Wizard Witch
Wizard
Bomber Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Bats Archers Wizard Witch
Bats Wizard Witch
Bomber Wizard
Wizard
Bats Archers Witch
Archers Wizard Witch
Valkyrie Wizard Lumberjack
Bomber Wizard
Bats Witch
Bats Witch
Witch
Wizard

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