My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bomber Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Bomber Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Bomber Valkyrie Skeleton Army Witch
The Log
Bomber Hog Rider Skeleton Army Witch
Earthquake
Bomber Hog Rider Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Valkyrie Hog Rider Skeleton Army Witch P.E.K.K.A Inferno Dragon
Fireball
Bomber Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Bomber Skeleton Army Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Valkyrie Hog Rider Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bomber Valkyrie Witch
Valkyrie
Hog Rider Bomber Zap Witch P.E.K.K.A
Hog Rider
Zap Valkyrie Bomber Witch
Skeleton Army
Witch
Zap Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bomber Valkyrie Witch
Inferno Dragon

Defense Synergies 0 11

Bomber
Zap Valkyrie P.E.K.K.A
Zap
Bomber Valkyrie Skeleton Army Witch P.E.K.K.A Inferno Dragon
Valkyrie
Bomber Zap Witch P.E.K.K.A
Hog Rider
Skeleton Army
Zap Inferno Dragon
Witch
Zap Valkyrie
P.E.K.K.A
Bomber Zap Valkyrie
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie
Skeleton Army P.E.K.K.A Inferno Dragon Zap Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Bomber Valkyrie Inferno Dragon
Skeleton Army Witch P.E.K.K.A Inferno Dragon Valkyrie
Bomber Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Bomber Zap Valkyrie
Inferno Dragon Zap Witch
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Bomber Valkyrie
Valkyrie Skeleton Army Witch Bomber Zap
Inferno Dragon Zap Witch
Skeleton Army P.E.K.K.A Bomber Zap Valkyrie Witch
Bomber Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Zap P.E.K.K.A Inferno Dragon
Bomber Valkyrie Skeleton Army Witch P.E.K.K.A
Bomber Zap Valkyrie Skeleton Army Witch
Zap Valkyrie Witch Bomber Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Valkyrie Skeleton Army Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Bomber Zap Valkyrie Inferno Dragon
Skeleton Army P.E.K.K.A Zap Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Valkyrie Skeleton Army Witch Inferno Dragon
Zap Witch
Skeleton Army P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Zap P.E.K.K.A Valkyrie Skeleton Army Witch Inferno Dragon
Witch P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch
Bomber Valkyrie Skeleton Army Witch
Skeleton Army Witch Bomber Zap Valkyrie P.E.K.K.A Inferno Dragon
Valkyrie Bomber Zap Witch P.E.K.K.A Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Bomber Zap Valkyrie
Zap Witch
Bomber Witch
Zap
Zap
Zap Valkyrie
Zap
Zap
Bomber Zap Witch
Bomber
Bomber Zap
Bomber Zap Valkyrie Witch
Zap
Zap Bomber Valkyrie Witch
Witch Inferno Dragon
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Bomber Zap
Zap
P.E.K.K.A
Zap Skeleton Army Witch
Zap Witch
Valkyrie
Bomber Zap
Zap
P.E.K.K.A
Zap Witch
Zap Witch
Zap Witch
P.E.K.K.A Inferno Dragon

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