My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Skeleton Army Sparky
Giant Snowball
Fire Spirit Bomber Minions Hog Rider Skeleton Army
Zap
Fire Spirit Bomber Minions Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Bomber Valkyrie Skeleton Army Sparky
The Log
Fire Spirit Bomber Hog Rider Skeleton Army Sparky
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Fire Spirit Bomber Minions Skeleton Army
Royal Delivery
Fire Spirit Bomber Minions Valkyrie Hog Rider Skeleton Army Sparky
Fireball
Bomber Minions Hog Rider Skeleton Army Sparky
Poison
Bomber Minions Skeleton Army Sparky
Lightning
Valkyrie Sparky
Rocket
Valkyrie Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Minions Skeleton Army Valkyrie Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Minions

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Sparky
Bomber
Zap Minions Valkyrie Hog Rider Sparky
Zap
Hog Rider Sparky Fire Spirit Bomber Minions Valkyrie
Minions
Hog Rider Bomber Zap Valkyrie Sparky
Valkyrie
Fire Spirit Hog Rider Bomber Zap Minions Sparky
Hog Rider
Fire Spirit Zap Minions Valkyrie Bomber
Skeleton Army
Sparky
Sparky
Zap Fire Spirit Bomber Minions Valkyrie Skeleton Army

Defense Synergies 1 11

Fire Spirit
Zap Valkyrie Sparky
Bomber
Zap Valkyrie
Zap
Fire Spirit Bomber Minions Valkyrie Skeleton Army Sparky
Minions
Valkyrie Zap
Valkyrie
Minions Fire Spirit Bomber Zap Sparky
Hog Rider
Skeleton Army
Zap Sparky
Sparky
Fire Spirit Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Valkyrie Sparky
Skeleton Army Sparky Zap Minions Valkyrie
Skeleton Army Sparky Fire Spirit Bomber Minions Valkyrie
Skeleton Army Sparky Minions Valkyrie
Bomber Valkyrie Skeleton Army Sparky
Skeleton Army Fire Spirit Bomber Zap Minions Valkyrie
Minions Fire Spirit Zap
Zap Valkyrie Sparky
Sparky Minions Skeleton Army
Skeleton Army Fire Spirit Bomber Valkyrie Sparky
Minions Valkyrie Skeleton Army Bomber Zap
Minions Zap
Skeleton Army Sparky Fire Spirit Bomber Zap Minions Valkyrie
Fire Spirit Bomber Valkyrie Skeleton Army Sparky Zap Minions
Skeleton Army Sparky
Skeleton Army Zap Sparky
Sparky Bomber Minions Valkyrie Skeleton Army
Fire Spirit Valkyrie Bomber Zap Minions Skeleton Army
Zap Valkyrie Fire Spirit Bomber Minions
Sparky
Bomber Valkyrie Skeleton Army Fire Spirit Minions Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Sparky
Bomber Zap Valkyrie
Skeleton Army Zap Minions Valkyrie Sparky
Valkyrie Skeleton Army Zap Sparky
Valkyrie Skeleton Army Sparky
Fire Spirit Zap Minions
Skeleton Army Sparky Minions Valkyrie
Valkyrie Skeleton Army Sparky
Zap Minions Valkyrie Skeleton Army Sparky
Skeleton Army Sparky
Minions Valkyrie Sparky
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Sparky
Bomber Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Bomber Zap Minions Valkyrie
Minions Valkyrie Bomber Zap Sparky
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Sparky
Bomber Fire Spirit Zap Valkyrie Sparky
Fire Spirit Zap Minions
Fire Spirit Bomber Sparky
Fire Spirit Zap
Zap
Fire Spirit Minions Sparky
Zap Valkyrie Sparky
Fire Spirit Zap
Fire Spirit Sparky
Minions
Zap Sparky
Bomber Zap Sparky
Sparky
Sparky
Bomber Minions Sparky
Fire Spirit Bomber Zap Sparky
Fire Spirit Bomber Zap Valkyrie
Minions Sparky
Sparky
Zap
Zap Fire Spirit Bomber Valkyrie Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Fire Spirit Zap Sparky
Zap Minions
Sparky
Bomber Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit Minions Skeleton Army
Fire Spirit Zap
Valkyrie Sparky
Bomber Zap
Zap Sparky
Sparky
Zap Minions Sparky
Zap
Zap Sparky
Sparky
Sparky

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