My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Goblin Barrel Guards Baby Dragon
Zap
Goblin Barrel Guards Prince
Barbarian Barrel
Valkyrie Goblin Barrel Guards
The Log
Goblin Barrel Guards Prince
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Valkyrie Goblin Barrel Guards Baby Dragon Prince Bowler
Fireball
Goblin Barrel Baby Dragon Bowler
Poison
Guards
Lightning
Valkyrie Baby Dragon Prince Bowler
Rocket
Valkyrie Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards Baby Dragon Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Valkyrie Baby Dragon Prince Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Guards Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Prince Baby Dragon
Rocket
Goblin Barrel
Valkyrie Prince Guards Baby Dragon Bowler
Guards
Goblin Barrel The Log
Baby Dragon
Valkyrie Goblin Barrel Prince Bowler
Prince
Valkyrie Goblin Barrel Baby Dragon Bowler The Log
Bowler
Goblin Barrel Baby Dragon Prince The Log
The Log
Guards Prince Bowler

Defense Synergies 2 12

Valkyrie
Baby Dragon Prince Bowler The Log
Rocket
The Log
Goblin Barrel
Guards
Baby Dragon Prince The Log
Baby Dragon
Valkyrie Guards Prince Bowler The Log
Prince
The Log Valkyrie Guards Baby Dragon Bowler
Bowler
The Log Valkyrie Baby Dragon Prince
The Log
Prince Bowler Valkyrie Rocket Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Valkyrie Baby Dragon The Log
Valkyrie Prince The Log
Rocket Prince Bowler Valkyrie
Prince Valkyrie Guards Bowler
Valkyrie Rocket Prince Bowler The Log
Bowler The Log Valkyrie Guards Baby Dragon
Rocket Baby Dragon
Rocket Bowler Valkyrie Baby Dragon The Log
Prince
Guards Valkyrie Prince Bowler
Valkyrie Guards Baby Dragon Bowler The Log
Baby Dragon
Prince Bowler Valkyrie Rocket Guards The Log
Valkyrie Rocket Bowler Guards Baby Dragon Prince The Log
Prince
Rocket Prince Bowler The Log
Valkyrie Prince Bowler
Valkyrie Guards Baby Dragon Prince Bowler The Log
Valkyrie Baby Dragon The Log Guards Bowler
Prince
Valkyrie Bowler Guards Baby Dragon Prince The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Prince Bowler
Valkyrie Rocket Baby Dragon Prince Bowler The Log
Guards Valkyrie Rocket Prince Bowler The Log
Valkyrie Rocket Guards Prince Bowler The Log
Valkyrie Guards Prince Bowler
Rocket Baby Dragon
Rocket Guards Prince Valkyrie Bowler
Valkyrie Prince
Rocket Valkyrie Baby Dragon Prince The Log
Guards
Valkyrie Guards Prince Bowler
Rocket Valkyrie Guards Prince Bowler The Log
Rocket Prince Bowler Valkyrie Guards
Valkyrie Baby Dragon Bowler
Guards Valkyrie Rocket Baby Dragon Prince Bowler The Log
Valkyrie Bowler Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards Baby Dragon The Log
Baby Dragon Bowler The Log
Rocket Baby Dragon The Log
Valkyrie Rocket Guards Prince The Log
Rocket Valkyrie Baby Dragon Bowler The Log
Rocket Baby Dragon
Baby Dragon Bowler The Log
The Log Baby Dragon Bowler
The Log
Rocket Guards Prince Bowler
Rocket Valkyrie Prince Bowler The Log
Rocket Baby Dragon
Rocket Baby Dragon Bowler The Log
Rocket Baby Dragon
Baby Dragon Prince The Log
Rocket Baby Dragon Bowler The Log
Rocket Baby Dragon Bowler The Log
Rocket
Rocket
Rocket Baby Dragon Prince Bowler The Log
Rocket Valkyrie Baby Dragon Bowler The Log
Rocket Baby Dragon Prince Bowler The Log
Rocket
Rocket Prince Bowler The Log
Rocket Baby Dragon The Log
The Log Valkyrie Baby Dragon Bowler
The Log Baby Dragon Bowler
Baby Dragon Prince Bowler The Log
Rocket Baby Dragon The Log
Baby Dragon
Rocket Guards
Bowler
Rocket The Log
Rocket
Prince
Rocket Bowler The Log
Rocket Guards Prince
Rocket Baby Dragon
The Log
Valkyrie Rocket Baby Dragon Prince Bowler
The Log Baby Dragon Bowler
Rocket
Prince
Rocket Guards Baby Dragon Bowler The Log
Rocket
Rocket Baby Dragon Prince Bowler The Log
Prince
Rocket Bowler

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