My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Witch
Zap
Cannon Witch
Barbarian Barrel
Cannon Valkyrie Witch
The Log
Cannon Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Bowler
Fireball
Cannon Witch Bowler
Poison
Cannon Witch
Lightning
Cannon Valkyrie Witch Bowler
Rocket
Valkyrie Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tornado Valkyrie Witch Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Tornado Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Lightning
Cannon
Valkyrie
Tornado Witch
Tornado
Electro Giant Valkyrie Witch Bowler
Witch
Valkyrie Tornado Bowler
Bowler
Arrows Tornado Witch Lightning
Lightning
Electro Giant Arrows Bowler
Electro Giant
Tornado Lightning

Defense Synergies 1 15

Arrows
Cannon Valkyrie Tornado Bowler Lightning
Cannon
Arrows Valkyrie Witch Bowler Electro Giant
Valkyrie
Arrows Cannon Tornado Witch Bowler
Tornado
Bowler Arrows Valkyrie Witch Electro Giant
Witch
Cannon Valkyrie Tornado Bowler
Bowler
Tornado Arrows Cannon Valkyrie Witch
Lightning
Arrows
Electro Giant
Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Cannon Valkyrie
Cannon Valkyrie Witch
Cannon Tornado Witch Bowler Valkyrie Lightning
Cannon Witch Valkyrie Bowler
Lightning Arrows Valkyrie Tornado Bowler
Arrows Tornado Bowler Cannon Valkyrie
Tornado Lightning Arrows Cannon Witch
Bowler Lightning Arrows Cannon Valkyrie Electro Giant
Cannon Witch Tornado
Tornado Cannon Valkyrie Bowler
Valkyrie Witch Arrows Cannon Tornado Bowler Electro Giant
Arrows Tornado Witch
Cannon Bowler Valkyrie Witch Lightning
Valkyrie Bowler Arrows Cannon Tornado Witch
Cannon
Tornado Cannon Bowler Lightning Electro Giant
Arrows Cannon Valkyrie Tornado Witch Bowler
Arrows Cannon Valkyrie Tornado Witch Bowler
Arrows Valkyrie Tornado Witch Cannon Bowler
Cannon Tornado
Valkyrie Bowler Arrows Cannon Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bowler Electro Giant
Arrows Valkyrie Bowler Lightning
Valkyrie Witch Bowler Lightning
Valkyrie Bowler Lightning Tornado
Cannon Valkyrie Witch Bowler
Arrows Electro Giant Tornado Witch
Valkyrie Witch Bowler Lightning
Valkyrie
Lightning Valkyrie Tornado Witch
Witch Cannon
Valkyrie Witch Bowler
Lightning Arrows Valkyrie Tornado Bowler Electro Giant
Bowler Lightning Cannon Valkyrie Witch
Cannon Valkyrie Witch Bowler Electro Giant
Witch Electro Giant Valkyrie Tornado Bowler Lightning
Arrows Valkyrie Bowler Cannon Witch Electro Giant
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Tornado Bowler
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie Bowler
Arrows Electro Giant Tornado Witch
Arrows Tornado Witch Bowler
Arrows Tornado Bowler Lightning
Arrows Tornado Lightning
Lightning Tornado Bowler
Lightning Arrows Valkyrie Tornado Bowler
Lightning Arrows Tornado
Lightning Bowler
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch Bowler
Lightning Arrows Bowler
Lightning Arrows Tornado
Lightning
Lightning Arrows Bowler
Lightning Arrows Valkyrie Tornado Witch Bowler Electro Giant
Lightning Bowler
Lightning Arrows Tornado
Tornado Bowler Lightning
Lightning Arrows
Arrows Tornado Electro Giant Valkyrie Witch Bowler
Witch
Arrows Tornado Witch Bowler Lightning
Lightning Arrows Tornado Witch Bowler
Lightning Arrows Tornado
Lightning Arrows Tornado Witch Electro Giant
Lightning Witch Electro Giant
Lightning Bowler
Lightning Arrows
Lightning Arrows
Arrows Bowler Lightning
Lightning Witch
Lightning Arrows Tornado Witch
Arrows
Lightning Valkyrie Bowler
Arrows Bowler Lightning
Lightning Arrows Tornado Electro Giant
Electro Giant Tornado Witch Bowler Lightning
Tornado Witch Lightning
Lightning Tornado Witch Bowler Electro Giant
Lightning Bowler

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