My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Miner Inferno Dragon
Giant Snowball
Cannon Goblin Curse Miner Inferno Dragon
Zap
Cannon Goblin Curse Inferno Dragon
Barbarian Barrel
Cannon Valkyrie Goblin Curse Ice Wizard
The Log
Cannon Goblin Curse
Earthquake
Cannon
Arrows
Goblin Curse
Royal Delivery
Valkyrie Miner Ice Wizard Inferno Dragon
Fireball
Cannon Ice Wizard Inferno Dragon
Poison
Cannon Goblin Curse Ice Wizard
Lightning
Cannon Valkyrie Ice Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Curse Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Arrows Cannon Miner Ice Wizard Valkyrie Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Arrows Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse Miner Valkyrie Ice Wizard
Arrows
Zap Goblin Curse Miner
Cannon
Valkyrie
Zap
Goblin Curse
Zap Arrows
Miner
Zap Arrows Inferno Dragon
Ice Wizard
Zap
Inferno Dragon
Miner

Defense Synergies 1 13

Zap
Cannon Arrows Valkyrie Miner Ice Wizard Inferno Dragon
Arrows
Zap Cannon Valkyrie Ice Wizard
Cannon
Zap Arrows Valkyrie Ice Wizard Inferno Dragon
Valkyrie
Zap Arrows Cannon Ice Wizard
Goblin Curse
Miner
Zap
Ice Wizard
Zap Arrows Cannon Valkyrie Inferno Dragon
Inferno Dragon
Zap Cannon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie
Inferno Dragon Zap Cannon Valkyrie Goblin Curse Ice Wizard
Cannon Valkyrie Goblin Curse Ice Wizard Inferno Dragon
Cannon Inferno Dragon Valkyrie Goblin Curse Ice Wizard
Arrows Valkyrie
Arrows Zap Cannon Valkyrie Ice Wizard
Inferno Dragon Zap Arrows Cannon Goblin Curse Ice Wizard
Zap Arrows Cannon Valkyrie
Cannon Inferno Dragon Goblin Curse Ice Wizard
Cannon Valkyrie Miner Ice Wizard
Valkyrie Goblin Curse Ice Wizard Zap Arrows Cannon
Arrows Inferno Dragon Zap Goblin Curse Ice Wizard
Cannon Zap Valkyrie Goblin Curse Ice Wizard
Valkyrie Zap Arrows Cannon Goblin Curse
Inferno Dragon Cannon Goblin Curse
Zap Cannon Goblin Curse Inferno Dragon
Arrows Cannon Valkyrie
Arrows Cannon Valkyrie Zap Ice Wizard
Zap Arrows Valkyrie Cannon Goblin Curse Ice Wizard Inferno Dragon
Cannon Goblin Curse Inferno Dragon
Valkyrie Arrows Cannon Goblin Curse
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Arrows Valkyrie Miner Inferno Dragon
Zap Valkyrie
Valkyrie Zap
Cannon Valkyrie Goblin Curse Inferno Dragon
Arrows Zap Goblin Curse Ice Wizard
Valkyrie Ice Wizard
Valkyrie Goblin Curse Inferno Dragon
Zap Valkyrie Inferno Dragon
Cannon Goblin Curse Inferno Dragon
Inferno Dragon Valkyrie
Zap Arrows Valkyrie
Cannon Valkyrie Goblin Curse
Cannon Valkyrie Goblin Curse
Zap Valkyrie Inferno Dragon
Arrows Valkyrie Zap Cannon Goblin Curse Ice Wizard Inferno Dragon
Zap Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Goblin Curse Miner Ice Wizard
Arrows Miner
Arrows Valkyrie
Zap Arrows Valkyrie Goblin Curse
Arrows Zap Goblin Curse Ice Wizard
Arrows
Arrows Zap Goblin Curse Ice Wizard
Arrows Miner Zap
Miner Zap Arrows Valkyrie
Zap Arrows Goblin Curse
Miner
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows Valkyrie Goblin Curse Miner
Arrows
Zap Arrows
Zap Arrows Goblin Curse Valkyrie Ice Wizard
Inferno Dragon
Arrows Miner Zap Ice Wizard
Zap Arrows Miner
Miner Zap Arrows Goblin Curse
Zap Arrows Goblin Curse Ice Wizard
Zap
Zap Arrows Miner
Zap Arrows
Arrows Goblin Curse
Zap
Zap Arrows Goblin Curse Ice Wizard
Arrows
Miner Valkyrie
Arrows Zap
Zap Arrows
Zap
Zap
Zap Miner
Inferno Dragon

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