My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Balloon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Balloon Sparky
Giant Snowball
Bomber Bats Cannon Balloon
Zap
Bomber Bats Cannon Balloon Sparky
Barbarian Barrel
Bomber Cannon Valkyrie Wizard Electro Wizard Sparky
The Log
Bomber Cannon Sparky
Earthquake
Bomber Cannon
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Valkyrie Wizard Balloon Electro Wizard Sparky
Fireball
Bomber Cannon Wizard Balloon Electro Wizard Sparky
Poison
Bomber Bats Cannon Wizard Balloon Electro Wizard Sparky
Lightning
Cannon Valkyrie Wizard Balloon Electro Wizard Sparky
Rocket
Valkyrie Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Cannon Valkyrie Electro Wizard Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Cannon Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Sparky
Bats
Valkyrie Balloon Bomber Sparky
Cannon
Valkyrie
Bats Balloon Bomber Wizard Electro Wizard Sparky
Wizard
Valkyrie Balloon Sparky
Balloon
Bats Valkyrie Wizard Electro Wizard Sparky
Electro Wizard
Valkyrie Balloon Sparky
Sparky
Bomber Bats Valkyrie Wizard Balloon Electro Wizard

Defense Synergies 0 16

Bomber
Bats Cannon Valkyrie Electro Wizard
Bats
Bomber Cannon Valkyrie Electro Wizard Sparky
Cannon
Bomber Bats Valkyrie Wizard Electro Wizard Sparky
Valkyrie
Bomber Bats Cannon Wizard Electro Wizard Sparky
Wizard
Cannon Valkyrie Electro Wizard
Balloon
Electro Wizard
Bomber Bats Cannon Valkyrie Wizard
Sparky
Bats Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Valkyrie Wizard Electro Wizard Sparky
Sparky Bats Cannon Valkyrie Electro Wizard
Cannon Sparky Bomber Bats Valkyrie Electro Wizard
Cannon Sparky Bats Valkyrie Electro Wizard
Bomber Valkyrie Sparky
Bomber Bats Cannon Valkyrie Electro Wizard
Bats Electro Wizard Cannon Wizard
Cannon Valkyrie Electro Wizard Sparky
Cannon Sparky
Bomber Cannon Valkyrie Electro Wizard Sparky
Bats Valkyrie Electro Wizard Bomber Cannon Wizard
Bats Wizard Electro Wizard
Cannon Sparky Bomber Bats Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Sparky Bats Cannon Electro Wizard
Sparky Cannon Electro Wizard
Cannon Electro Wizard Sparky
Wizard Sparky Bomber Bats Cannon Valkyrie Electro Wizard
Cannon Valkyrie Bomber Bats Wizard Electro Wizard
Valkyrie Wizard Bomber Bats Cannon Electro Wizard
Sparky Cannon Electro Wizard
Bomber Valkyrie Wizard Bats Cannon Electro Wizard Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard Sparky
Electro Wizard Bomber Valkyrie Wizard
Bats Valkyrie Electro Wizard Sparky
Valkyrie Bats Electro Wizard Sparky
Cannon Valkyrie Sparky
Wizard Bats Electro Wizard
Sparky Bats Valkyrie Electro Wizard
Valkyrie Sparky
Electro Wizard Bats Valkyrie Sparky
Cannon Sparky
Bats Valkyrie Sparky
Valkyrie Electro Wizard
Cannon Valkyrie Wizard Sparky
Wizard Bomber Cannon Valkyrie Sparky
Electro Wizard Sparky Bomber Bats Valkyrie
Bats Valkyrie Bomber Cannon Wizard Electro Wizard Sparky
Bomber Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Electro Wizard
Sparky
Valkyrie Sparky
Bomber Wizard Valkyrie Sparky
Wizard Bats
Bomber Wizard Sparky
Wizard
Wizard
Bats Electro Wizard Sparky
Valkyrie Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Bomber Wizard Sparky
Wizard Sparky
Sparky
Bomber Bats Sparky
Bomber Wizard Electro Wizard Sparky
Bomber Valkyrie Wizard
Sparky
Wizard
Sparky
Bomber Valkyrie Wizard Sparky
Wizard Electro Wizard Sparky
Wizard Sparky
Sparky
Bats Wizard Electro Wizard Sparky
Electro Wizard Bats Wizard
Sparky
Bomber Wizard Sparky
Electro Wizard Sparky
Sparky
Wizard Sparky
Electro Wizard Bats
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Sparky
Bomber Wizard
Sparky
Sparky
Bats Electro Wizard Sparky
Bats Electro Wizard
Electro Wizard Sparky
Sparky
Wizard Sparky

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