My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Goblin Curse Clone
Giant Snowball
Skeleton Barrel Wall Breakers Goblin Curse Clone
Zap
Skeleton Barrel Wall Breakers Goblin Curse Clone
Barbarian Barrel
Skeleton Barrel Valkyrie Wall Breakers Goblin Curse Clone Ice Wizard
The Log
Skeleton Barrel Wall Breakers Goblin Curse Clone
Earthquake
Clone
Arrows
Skeleton Barrel Wall Breakers Goblin Curse Clone
Royal Delivery
Skeleton Barrel Valkyrie Wall Breakers Clone Ice Wizard
Fireball
Skeleton Barrel Wall Breakers Clone Ice Wizard
Poison
Skeleton Barrel Goblin Curse Clone Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Goblin Curse Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Goblin Curse Skeleton Barrel Clone Ice Wizard Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Wall Breakers Goblin Curse

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Goblin Curse Skeleton Barrel Valkyrie Wall Breakers Ice Wizard
Skeleton Barrel
Clone Zap Valkyrie Mirror Wall Breakers
Valkyrie
Wall Breakers Zap Skeleton Barrel
Mirror
Zap Skeleton Barrel Wall Breakers
Wall Breakers
Valkyrie Zap Skeleton Barrel Mirror
Goblin Curse
Zap
Clone
Skeleton Barrel
Ice Wizard
Zap

Defense Synergies 1 6

Zap
Mirror Skeleton Barrel Valkyrie Ice Wizard
Skeleton Barrel
Zap
Valkyrie
Zap Mirror Ice Wizard
Mirror
Zap Valkyrie Ice Wizard
Wall Breakers
Goblin Curse
Clone
Ice Wizard
Zap Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Valkyrie
Zap Valkyrie Goblin Curse Ice Wizard
Valkyrie Goblin Curse Ice Wizard
Valkyrie Goblin Curse Ice Wizard
Valkyrie
Zap Valkyrie Ice Wizard
Zap Goblin Curse Ice Wizard
Zap Skeleton Barrel Valkyrie
Goblin Curse Ice Wizard
Valkyrie Ice Wizard
Valkyrie Goblin Curse Ice Wizard Zap
Zap Goblin Curse Ice Wizard
Zap Valkyrie Goblin Curse Ice Wizard
Valkyrie Zap Goblin Curse
Goblin Curse
Zap Goblin Curse
Valkyrie
Valkyrie Zap Ice Wizard
Zap Valkyrie Goblin Curse Ice Wizard
Goblin Curse
Valkyrie Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Skeleton Barrel Valkyrie
Zap Valkyrie
Valkyrie Zap
Valkyrie Goblin Curse
Zap Skeleton Barrel Goblin Curse Ice Wizard
Valkyrie Ice Wizard
Valkyrie Goblin Curse
Zap Valkyrie
Goblin Curse
Valkyrie
Zap Valkyrie
Valkyrie Goblin Curse
Valkyrie Goblin Curse
Zap Valkyrie
Valkyrie Zap Goblin Curse Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie
Zap Skeleton Barrel Goblin Curse Ice Wizard
Skeleton Barrel
Skeleton Barrel Valkyrie
Zap Valkyrie Goblin Curse
Zap Skeleton Barrel Goblin Curse Ice Wizard
Zap Skeleton Barrel Goblin Curse Ice Wizard
Zap Skeleton Barrel
Zap Skeleton Barrel Valkyrie
Zap Goblin Curse
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Valkyrie Goblin Curse
Zap Skeleton Barrel
Zap Goblin Curse Valkyrie Ice Wizard
Zap Skeleton Barrel Ice Wizard
Zap Skeleton Barrel
Zap Skeleton Barrel Goblin Curse
Zap Goblin Curse Ice Wizard
Zap Skeleton Barrel
Zap
Zap
Goblin Curse
Zap Skeleton Barrel
Zap Goblin Curse Ice Wizard
Valkyrie
Zap Skeleton Barrel
Zap
Zap
Zap
Zap Skeleton Barrel

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