My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Dart Goblin Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Baby Dragon Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Valkyrie Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Inferno Dragon
Giant Snowball
Spear Goblins Minions Dart Goblin Baby Dragon Inferno Dragon
Zap
Spear Goblins Minions Dart Goblin Inferno Dragon
Barbarian Barrel
Spear Goblins Dart Goblin Valkyrie Royal Ghost Electro Wizard
The Log
Spear Goblins Dart Goblin
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Dart Goblin
Royal Delivery
Spear Goblins Minions Dart Goblin Valkyrie Baby Dragon Royal Ghost Electro Wizard Inferno Dragon
Fireball
Minions Dart Goblin Baby Dragon Electro Wizard Inferno Dragon
Poison
Spear Goblins Minions Dart Goblin Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Baby Dragon Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Dart Goblin Royal Ghost Valkyrie Baby Dragon Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Dart Goblin Royal Ghost

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Dart Goblin Baby Dragon Royal Ghost Inferno Dragon
Minions
Valkyrie Baby Dragon Inferno Dragon
Dart Goblin
Valkyrie Spear Goblins Baby Dragon
Valkyrie
Spear Goblins Dart Goblin Minions Baby Dragon Royal Ghost Electro Wizard
Baby Dragon
Spear Goblins Minions Dart Goblin Valkyrie Electro Wizard Inferno Dragon
Royal Ghost
Spear Goblins Valkyrie Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Royal Ghost
Inferno Dragon
Spear Goblins Minions Baby Dragon

Defense Synergies 1 19

Spear Goblins
Minions Dart Goblin Valkyrie Baby Dragon Royal Ghost Electro Wizard Inferno Dragon
Minions
Valkyrie Spear Goblins Dart Goblin Baby Dragon Electro Wizard
Dart Goblin
Spear Goblins Minions Valkyrie Baby Dragon Electro Wizard Inferno Dragon
Valkyrie
Minions Spear Goblins Dart Goblin Baby Dragon Electro Wizard
Baby Dragon
Spear Goblins Minions Dart Goblin Valkyrie Inferno Dragon
Royal Ghost
Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Minions Dart Goblin Valkyrie Royal Ghost Inferno Dragon
Inferno Dragon
Spear Goblins Dart Goblin Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Dart Goblin Valkyrie Baby Dragon Electro Wizard
Inferno Dragon Minions Dart Goblin Valkyrie Electro Wizard
Minions Dart Goblin Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Minions Dart Goblin Valkyrie Electro Wizard
Valkyrie
Spear Goblins Minions Dart Goblin Valkyrie Baby Dragon Royal Ghost Electro Wizard
Minions Dart Goblin Electro Wizard Inferno Dragon Spear Goblins Baby Dragon
Dart Goblin Valkyrie Baby Dragon Electro Wizard
Inferno Dragon Minions
Spear Goblins Dart Goblin Valkyrie Royal Ghost Electro Wizard
Minions Dart Goblin Valkyrie Electro Wizard Spear Goblins Baby Dragon Royal Ghost
Minions Inferno Dragon Spear Goblins Dart Goblin Baby Dragon Electro Wizard
Minions Valkyrie Electro Wizard
Valkyrie Minions Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard
Electro Wizard Inferno Dragon
Minions Valkyrie Electro Wizard
Valkyrie Spear Goblins Minions Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Valkyrie Baby Dragon Spear Goblins Minions Dart Goblin Royal Ghost Electro Wizard Inferno Dragon
Dart Goblin Electro Wizard Inferno Dragon
Valkyrie Royal Ghost Spear Goblins Minions Dart Goblin Baby Dragon Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Royal Ghost Electro Wizard
Electro Wizard Valkyrie Baby Dragon Royal Ghost Inferno Dragon
Spear Goblins Minions Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Minions Dart Goblin Baby Dragon Electro Wizard
Spear Goblins Minions Dart Goblin Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Spear Goblins Minions Valkyrie Baby Dragon Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Minions Dart Goblin Valkyrie
Valkyrie Electro Wizard
Valkyrie
Dart Goblin Valkyrie Baby Dragon
Electro Wizard Spear Goblins Minions Dart Goblin Valkyrie Baby Dragon Inferno Dragon
Minions Valkyrie Dart Goblin Baby Dragon Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon Royal Ghost
Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Valkyrie Baby Dragon
Spear Goblins Minions Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Minions Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Minions Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Spear Goblins Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Minions
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Valkyrie Baby Dragon
Minions Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Inferno Dragon
Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Minions Dart Goblin
Dart Goblin
Electro Wizard
Electro Wizard Spear Goblins Minions Dart Goblin
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Valkyrie Baby Dragon Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin
Minions Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Inferno Dragon
Dart Goblin

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