My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Minion Horde Three Musketeers Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Three Musketeers Baby Dragon Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Fire Spirit Minion Horde Three Musketeers Baby Dragon
Zap
Fire Spirit Firecracker Minion Horde Three Musketeers
Barbarian Barrel
Fire Spirit Firecracker Valkyrie Three Musketeers
The Log
Fire Spirit Firecracker Three Musketeers
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Minion Horde
Royal Delivery
Fire Spirit Firecracker Minion Horde Valkyrie Three Musketeers Baby Dragon Mother Witch
Fireball
Firecracker Minion Horde Three Musketeers Baby Dragon Mother Witch
Poison
Firecracker Minion Horde Three Musketeers Mother Witch
Lightning
Valkyrie Three Musketeers Baby Dragon Mother Witch
Rocket
Minion Horde Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Valkyrie Baby Dragon Mother Witch Golden Knight Minion Horde Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Firecracker Valkyrie Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Three Musketeers Baby Dragon Mother Witch
Firecracker
Valkyrie Three Musketeers Baby Dragon
Minion Horde
Valkyrie
Fire Spirit Firecracker Three Musketeers Baby Dragon Mother Witch
Three Musketeers
Fire Spirit Firecracker Valkyrie Golden Knight
Baby Dragon
Fire Spirit Firecracker Valkyrie
Mother Witch
Fire Spirit Valkyrie
Golden Knight
Three Musketeers

Defense Synergies 1 9

Fire Spirit
Firecracker Valkyrie Golden Knight
Firecracker
Valkyrie Fire Spirit Baby Dragon Golden Knight
Minion Horde
Valkyrie
Firecracker Fire Spirit Baby Dragon Mother Witch
Three Musketeers
Baby Dragon
Firecracker Valkyrie Mother Witch
Mother Witch
Valkyrie Baby Dragon Golden Knight
Golden Knight
Fire Spirit Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Baby Dragon Golden Knight
Minion Horde Firecracker Valkyrie Three Musketeers
Minion Horde Three Musketeers Fire Spirit Valkyrie
Minion Horde Three Musketeers Firecracker Valkyrie
Firecracker Valkyrie
Fire Spirit Firecracker Valkyrie Baby Dragon Mother Witch
Minion Horde Three Musketeers Fire Spirit Firecracker Baby Dragon
Valkyrie Baby Dragon Golden Knight
Minion Horde Three Musketeers
Fire Spirit Firecracker Minion Horde Valkyrie
Minion Horde Valkyrie Mother Witch Firecracker Baby Dragon
Minion Horde Three Musketeers Firecracker Baby Dragon
Minion Horde Fire Spirit Valkyrie Three Musketeers
Fire Spirit Valkyrie Three Musketeers Firecracker Minion Horde Baby Dragon Golden Knight
Minion Horde Three Musketeers
Minion Horde Three Musketeers
Minion Horde Three Musketeers Firecracker Valkyrie
Fire Spirit Valkyrie Firecracker Minion Horde Three Musketeers Baby Dragon Golden Knight
Valkyrie Baby Dragon Fire Spirit Firecracker Mother Witch
Three Musketeers
Valkyrie Fire Spirit Firecracker Minion Horde Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Valkyrie Baby Dragon
Minion Horde Valkyrie Golden Knight
Valkyrie Minion Horde
Minion Horde Valkyrie Three Musketeers
Fire Spirit Firecracker Mother Witch Minion Horde Three Musketeers Baby Dragon
Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde Firecracker Valkyrie Baby Dragon
Minion Horde Three Musketeers
Minion Horde Valkyrie Golden Knight
Valkyrie
Minion Horde Valkyrie Three Musketeers Golden Knight
Firecracker Minion Horde Valkyrie Three Musketeers Baby Dragon
Firecracker Minion Horde Valkyrie Three Musketeers Baby Dragon Golden Knight
Valkyrie Firecracker Minion Horde Baby Dragon Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie Baby Dragon Golden Knight
Firecracker Baby Dragon Golden Knight
Minion Horde Baby Dragon
Firecracker Valkyrie
Fire Spirit Firecracker Minion Horde Valkyrie Baby Dragon
Firecracker Mother Witch Fire Spirit Minion Horde Baby Dragon
Fire Spirit Firecracker Minion Horde Baby Dragon
Fire Spirit Firecracker Baby Dragon
Firecracker Golden Knight
Fire Spirit Minion Horde Three Musketeers
Firecracker Minion Horde Valkyrie Golden Knight
Fire Spirit Firecracker Baby Dragon
Fire Spirit Firecracker Three Musketeers Baby Dragon Golden Knight
Firecracker Minion Horde Baby Dragon
Firecracker Baby Dragon
Firecracker Minion Horde Three Musketeers Baby Dragon Golden Knight
Firecracker Minion Horde Three Musketeers Baby Dragon
Three Musketeers
Minion Horde
Fire Spirit Firecracker Three Musketeers Baby Dragon
Fire Spirit Firecracker Valkyrie Baby Dragon Mother Witch Golden Knight
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Firecracker Mother Witch Fire Spirit Valkyrie Baby Dragon
Minion Horde
Firecracker Baby Dragon Golden Knight
Baby Dragon Golden Knight
Firecracker Baby Dragon Golden Knight
Fire Spirit Firecracker Minion Horde Baby Dragon Mother Witch
Firecracker Minion Horde
Minion Horde
Minion Horde
Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Fire Spirit
Fire Spirit Firecracker Three Musketeers Baby Dragon
Firecracker Minion Horde Valkyrie Three Musketeers Baby Dragon
Firecracker Baby Dragon
Firecracker Minion Horde Three Musketeers
Firecracker Minion Horde Baby Dragon Golden Knight
Firecracker
Firecracker Baby Dragon Golden Knight
Firecracker

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