My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Witch Ice Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Musketeer Valkyrie Witch Ice Wizard Royal Ghost Magic Archer
The Log
Firecracker Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Musketeer Valkyrie Witch Ice Wizard Royal Ghost Magic Archer
Fireball
Firecracker Musketeer Witch Ice Wizard Magic Archer
Poison
Firecracker Musketeer Witch Ice Wizard Magic Archer
Lightning
Musketeer Valkyrie Witch Ice Wizard Magic Archer
Rocket
Musketeer Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Ice Wizard Royal Ghost Musketeer Valkyrie Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Ice Wizard Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Firecracker
Valkyrie
Musketeer
Valkyrie Royal Ghost
Valkyrie
Musketeer Firecracker Witch Royal Ghost Magic Archer
Witch
Valkyrie Royal Ghost
Ice Wizard
Royal Ghost
Musketeer Valkyrie Witch Magic Archer
Magic Archer
Valkyrie Royal Ghost

Defense Synergies 2 10

Arrows
Valkyrie Ice Wizard
Firecracker
Valkyrie Musketeer Ice Wizard
Musketeer
Valkyrie Firecracker Royal Ghost
Valkyrie
Firecracker Musketeer Arrows Witch Ice Wizard Magic Archer
Witch
Valkyrie Ice Wizard Royal Ghost
Ice Wizard
Arrows Firecracker Valkyrie Witch
Royal Ghost
Musketeer Witch
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Magic Archer
Firecracker Musketeer Valkyrie Witch Ice Wizard
Witch Musketeer Valkyrie Ice Wizard
Witch Firecracker Musketeer Valkyrie Ice Wizard
Arrows Firecracker Valkyrie
Arrows Firecracker Musketeer Valkyrie Ice Wizard Royal Ghost Magic Archer
Musketeer Arrows Firecracker Witch Ice Wizard Magic Archer
Arrows Musketeer Valkyrie Magic Archer
Witch Musketeer Ice Wizard
Firecracker Musketeer Valkyrie Ice Wizard Royal Ghost
Valkyrie Witch Ice Wizard Arrows Firecracker Musketeer Royal Ghost Magic Archer
Arrows Musketeer Firecracker Witch Ice Wizard Magic Archer
Musketeer Valkyrie Witch Ice Wizard
Valkyrie Arrows Firecracker Witch Royal Ghost Magic Archer
Arrows Firecracker Musketeer Valkyrie Witch
Arrows Valkyrie Firecracker Musketeer Witch Ice Wizard Royal Ghost Magic Archer
Arrows Valkyrie Witch Firecracker Musketeer Ice Wizard Royal Ghost Magic Archer
Musketeer
Valkyrie Royal Ghost Arrows Firecracker Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Royal Ghost
Arrows Firecracker Musketeer Valkyrie Royal Ghost Magic Archer
Musketeer Valkyrie Witch
Valkyrie Musketeer
Musketeer Valkyrie Witch
Arrows Firecracker Musketeer Witch Ice Wizard Magic Archer
Musketeer Valkyrie Witch Ice Wizard
Valkyrie
Firecracker Valkyrie Witch Magic Archer
Witch Musketeer
Musketeer Valkyrie Witch
Arrows Valkyrie
Valkyrie Witch
Firecracker Musketeer Valkyrie Witch Magic Archer
Witch Firecracker Musketeer Valkyrie Magic Archer
Arrows Valkyrie Firecracker Musketeer Witch Ice Wizard Royal Ghost Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Musketeer Valkyrie Royal Ghost
Arrows Firecracker Musketeer Ice Wizard Royal Ghost Magic Archer
Arrows Magic Archer
Arrows Firecracker Musketeer Valkyrie
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Musketeer Witch Ice Wizard Magic Archer
Arrows Firecracker Musketeer Witch Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Arrows Firecracker
Musketeer
Firecracker Arrows Musketeer Valkyrie Magic Archer
Arrows Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Arrows Firecracker Musketeer Magic Archer
Arrows Firecracker Musketeer Magic Archer
Arrows Firecracker Musketeer Witch Magic Archer
Magic Archer Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer Magic Archer
Arrows Firecracker Valkyrie Witch Magic Archer
Musketeer Magic Archer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Valkyrie Witch Ice Wizard Magic Archer
Witch
Arrows Firecracker Musketeer Witch Ice Wizard Royal Ghost Magic Archer
Arrows Musketeer Witch Magic Archer
Arrows Firecracker Musketeer Magic Archer
Arrows Firecracker Musketeer Witch Ice Wizard Magic Archer
Firecracker Musketeer Witch
Arrows Musketeer Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Musketeer Witch Magic Archer
Arrows Firecracker Musketeer Witch Ice Wizard Magic Archer
Arrows
Firecracker Musketeer Valkyrie Magic Archer
Arrows Firecracker Musketeer Magic Archer
Arrows
Firecracker Musketeer
Firecracker Musketeer Witch Magic Archer
Firecracker Musketeer Witch Magic Archer
Firecracker Musketeer Witch Royal Ghost Magic Archer
Firecracker

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