My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Baby Dragon
Zap
Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Dart Goblin Valkyrie
The Log
Goblin Gang Firecracker Elite Barbarians Dart Goblin Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Dart Goblin Valkyrie Hog Rider Baby Dragon
Fireball
Goblin Gang Firecracker Elite Barbarians Dart Goblin Hog Rider Baby Dragon
Poison
Goblin Gang Firecracker Dart Goblin
Lightning
Elite Barbarians Valkyrie Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Dart Goblin Valkyrie Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Dart Goblin

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Dart Goblin Valkyrie Baby Dragon
Firecracker
Hog Rider Goblin Gang Elite Barbarians Dart Goblin Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Rage Firecracker Dart Goblin Hog Rider
Dart Goblin
Valkyrie Goblin Gang Firecracker Elite Barbarians Hog Rider Baby Dragon
Valkyrie
Elite Barbarians Dart Goblin Hog Rider Goblin Gang Firecracker Baby Dragon
Hog Rider
Goblin Gang Firecracker Valkyrie Rage Elite Barbarians Dart Goblin Baby Dragon
Rage
Elite Barbarians Hog Rider
Baby Dragon
Goblin Gang Firecracker Dart Goblin Valkyrie Hog Rider

Defense Synergies 2 9

Goblin Gang
Firecracker Dart Goblin Valkyrie
Firecracker
Valkyrie Goblin Gang Dart Goblin Baby Dragon
Elite Barbarians
Valkyrie Dart Goblin
Dart Goblin
Goblin Gang Firecracker Elite Barbarians Valkyrie Baby Dragon
Valkyrie
Firecracker Elite Barbarians Goblin Gang Dart Goblin Baby Dragon
Hog Rider
Rage
Baby Dragon
Firecracker Dart Goblin Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Baby Dragon
Elite Barbarians Goblin Gang Firecracker Dart Goblin Valkyrie
Goblin Gang Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Goblin Gang Firecracker Dart Goblin Valkyrie
Firecracker Elite Barbarians Valkyrie
Goblin Gang Firecracker Dart Goblin Valkyrie Baby Dragon
Dart Goblin Goblin Gang Firecracker Baby Dragon
Dart Goblin Valkyrie Baby Dragon
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Dart Goblin Valkyrie
Goblin Gang Dart Goblin Valkyrie Firecracker Baby Dragon
Goblin Gang Firecracker Dart Goblin Baby Dragon
Goblin Gang Elite Barbarians Valkyrie
Valkyrie Goblin Gang Firecracker Dart Goblin Baby Dragon
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Valkyrie
Valkyrie Goblin Gang Firecracker Elite Barbarians Dart Goblin Baby Dragon
Valkyrie Baby Dragon Firecracker Dart Goblin
Elite Barbarians Dart Goblin
Goblin Gang Valkyrie Firecracker Elite Barbarians Dart Goblin Baby Dragon
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Valkyrie Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Firecracker Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Valkyrie
Firecracker Elite Barbarians Valkyrie Baby Dragon
Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie
Firecracker Dart Goblin Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Firecracker Dart Goblin Valkyrie Baby Dragon
Valkyrie Firecracker Elite Barbarians Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Baby Dragon
Firecracker Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin
Goblin Gang Elite Barbarians
Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin Baby Dragon
Firecracker Elite Barbarians Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Elite Barbarians Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon
Firecracker Dart Goblin Baby Dragon
Baby Dragon
Firecracker Dart Goblin Baby Dragon
Elite Barbarians Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin
Elite Barbarians
Dart Goblin
Firecracker
Firecracker
Goblin Gang Dart Goblin
Firecracker Dart Goblin Baby Dragon
Goblin Gang Firecracker Dart Goblin Valkyrie Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Elite Barbarians Dart Goblin
Goblin Gang Firecracker Elite Barbarians Dart Goblin Baby Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin

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