My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Balloon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Balloon Mighty Miner
Giant Snowball
Hog Rider Guards Balloon Lumberjack Mighty Miner
Zap
Firecracker Guards Balloon Mighty Miner
Barbarian Barrel
Firecracker Valkyrie Guards Lumberjack
The Log
Firecracker Hog Rider Guards Lumberjack
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Hog Rider Guards Balloon Lumberjack
Fireball
Firecracker Hog Rider Balloon Lumberjack Mighty Miner
Poison
Firecracker Guards Balloon
Lightning
Valkyrie Balloon Lumberjack Mighty Miner
Rocket
Valkyrie Hog Rider Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Valkyrie Hog Rider Lumberjack Mighty Miner Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Valkyrie

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Lumberjack Mighty Miner
Firecracker
Hog Rider Valkyrie Balloon Lumberjack
Valkyrie
Hog Rider Balloon Lumberjack Firecracker
Hog Rider
Arrows Firecracker Valkyrie Guards Balloon Lumberjack
Guards
Hog Rider Lumberjack
Balloon
Arrows Valkyrie Lumberjack Firecracker Hog Rider
Lumberjack
Valkyrie Balloon Arrows Firecracker Hog Rider Guards
Mighty Miner
Arrows

Defense Synergies 1 6

Arrows
Valkyrie Lumberjack
Firecracker
Valkyrie Guards Lumberjack
Valkyrie
Firecracker Arrows Lumberjack
Hog Rider
Guards
Firecracker Lumberjack
Balloon
Lumberjack
Arrows Firecracker Valkyrie Guards
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Lumberjack Firecracker Valkyrie
Lumberjack Valkyrie
Lumberjack Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Lumberjack
Arrows Firecracker Valkyrie Guards Lumberjack
Arrows Firecracker
Arrows Valkyrie
Mighty Miner Lumberjack
Guards Firecracker Valkyrie Lumberjack
Valkyrie Guards Arrows Firecracker Lumberjack
Arrows Firecracker
Lumberjack Valkyrie Guards
Valkyrie Arrows Firecracker Guards Lumberjack
Lumberjack
Lumberjack
Arrows Firecracker Valkyrie Lumberjack
Arrows Valkyrie Firecracker Guards Lumberjack
Arrows Valkyrie Firecracker Guards Lumberjack
Lumberjack
Valkyrie Arrows Firecracker Guards Lumberjack
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack
Arrows Firecracker Valkyrie Lumberjack
Guards Lumberjack Valkyrie
Valkyrie Guards Lumberjack
Valkyrie Guards Lumberjack Mighty Miner
Arrows Firecracker
Guards Valkyrie Lumberjack
Mighty Miner Valkyrie Lumberjack
Firecracker Valkyrie
Guards
Valkyrie Guards Lumberjack
Arrows Valkyrie Guards
Valkyrie Guards Lumberjack
Firecracker Valkyrie
Guards Firecracker Valkyrie Lumberjack Mighty Miner
Arrows Valkyrie Firecracker Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards Lumberjack
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Arrows
Arrows Firecracker
Mighty Miner
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Firecracker Valkyrie Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker
Firecracker

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