My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Fisherman Magic Archer Graveyard Goblin Machine Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Inferno Tower Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Battle Healer Wizard
Fireball
Goblin Gang Firecracker Battle Healer Inferno Tower Wizard
Poison
Goblin Gang Firecracker Battle Healer Inferno Tower Wizard
Lightning
Valkyrie Battle Healer Inferno Tower Wizard
Rocket
Valkyrie Battle Healer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Valkyrie Battle Healer Golden Knight Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Valkyrie Battle Healer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Battle Healer
Firecracker
Goblin Gang Valkyrie Battle Healer Mega Knight
Valkyrie
Goblin Gang Firecracker Battle Healer Wizard
Battle Healer
Goblin Gang Firecracker Valkyrie
Inferno Tower
Wizard
Valkyrie Mega Knight
Mega Knight
Firecracker Wizard
Golden Knight

Defense Synergies 2 14

Goblin Gang
Inferno Tower Firecracker Valkyrie Battle Healer
Firecracker
Valkyrie Goblin Gang Battle Healer Inferno Tower Mega Knight Golden Knight
Valkyrie
Firecracker Goblin Gang Battle Healer Inferno Tower Wizard
Battle Healer
Goblin Gang Firecracker Valkyrie Inferno Tower
Inferno Tower
Goblin Gang Firecracker Valkyrie Battle Healer Mega Knight
Wizard
Valkyrie Mega Knight Golden Knight
Mega Knight
Firecracker Inferno Tower Wizard
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Wizard Golden Knight
Inferno Tower Goblin Gang Firecracker Valkyrie Battle Healer Mega Knight
Goblin Gang Inferno Tower Mega Knight Valkyrie
Inferno Tower Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Battle Healer Mega Knight
Goblin Gang Firecracker Valkyrie Mega Knight
Inferno Tower Goblin Gang Firecracker Wizard
Valkyrie Battle Healer Inferno Tower Mega Knight Golden Knight
Inferno Tower Goblin Gang
Goblin Gang Firecracker Valkyrie Battle Healer Inferno Tower Mega Knight
Goblin Gang Valkyrie Firecracker Wizard Mega Knight
Inferno Tower Goblin Gang Firecracker Wizard
Inferno Tower Mega Knight Goblin Gang Valkyrie Battle Healer Wizard
Valkyrie Wizard Mega Knight Goblin Gang Firecracker Golden Knight
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Valkyrie Inferno Tower
Mega Knight Goblin Gang Firecracker Valkyrie Battle Healer Wizard Golden Knight
Valkyrie Wizard Firecracker Battle Healer Mega Knight
Inferno Tower
Goblin Gang Valkyrie Wizard Mega Knight Firecracker Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Battle Healer Inferno Tower
Goblin Gang Firecracker Valkyrie Battle Healer Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Battle Healer Inferno Tower Golden Knight
Goblin Gang Valkyrie Mega Knight Battle Healer Inferno Tower
Inferno Tower Goblin Gang Valkyrie Battle Healer Mega Knight
Firecracker Wizard Goblin Gang
Goblin Gang Valkyrie Battle Healer Inferno Tower
Inferno Tower Mega Knight Valkyrie Battle Healer
Mega Knight Firecracker Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Valkyrie Inferno Tower Golden Knight
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie Inferno Tower Wizard Golden Knight
Wizard Firecracker Valkyrie Mega Knight
Goblin Gang Inferno Tower Firecracker Valkyrie Battle Healer Golden Knight
Valkyrie Mega Knight Firecracker Battle Healer Inferno Tower Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Golden Knight
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Golden Knight
Goblin Gang
Firecracker Valkyrie Wizard Golden Knight
Firecracker Wizard
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Wizard Golden Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard Golden Knight
Wizard Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Goblin Gang Firecracker Golden Knight
Firecracker
Firecracker Mega Knight Golden Knight

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