My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Zappies Witch Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Zappies Witch Inferno Dragon Lumberjack
Zap
Firecracker Zappies Witch Inferno Dragon Sparky
Barbarian Barrel
Firecracker Valkyrie Zappies Witch Lumberjack Sparky
The Log
Firecracker Zappies Witch Lumberjack Sparky
Earthquake
Firecracker Zappies Witch
Arrows
Firecracker Zappies Witch
Royal Delivery
Firecracker Valkyrie Battle Healer Zappies Witch Inferno Dragon Lumberjack Sparky
Fireball
Firecracker Battle Healer Zappies Witch Inferno Dragon Lumberjack Sparky
Poison
Firecracker Battle Healer Zappies Witch Sparky
Lightning
Valkyrie Battle Healer Witch Inferno Dragon Lumberjack Sparky
Rocket
Valkyrie Battle Healer Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Battle Healer Zappies Inferno Dragon Lumberjack Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Battle Healer Zappies

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Battle Healer Zappies Inferno Dragon Lumberjack Sparky
Valkyrie
Lumberjack Firecracker Battle Healer Zappies Witch Sparky
Battle Healer
Inferno Dragon Firecracker Valkyrie Zappies Witch Lumberjack Sparky
Zappies
Firecracker Valkyrie Battle Healer Lumberjack
Witch
Valkyrie Battle Healer Lumberjack
Inferno Dragon
Battle Healer Firecracker
Lumberjack
Valkyrie Firecracker Battle Healer Zappies Witch Sparky
Sparky
Firecracker Valkyrie Battle Healer Lumberjack

Defense Synergies 2 14

Firecracker
Valkyrie Battle Healer Zappies Lumberjack
Valkyrie
Firecracker Battle Healer Zappies Witch Lumberjack Sparky
Battle Healer
Inferno Dragon Firecracker Valkyrie Zappies Witch Lumberjack Sparky
Zappies
Firecracker Valkyrie Battle Healer Lumberjack
Witch
Valkyrie Battle Healer Lumberjack
Inferno Dragon
Battle Healer
Lumberjack
Firecracker Valkyrie Battle Healer Zappies Witch
Sparky
Valkyrie Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Zappies Sparky
Inferno Dragon Lumberjack Sparky Firecracker Valkyrie Battle Healer Zappies Witch
Witch Lumberjack Sparky Valkyrie Zappies Inferno Dragon
Witch Inferno Dragon Lumberjack Sparky Firecracker Valkyrie Zappies
Firecracker Valkyrie Battle Healer Lumberjack Sparky
Firecracker Valkyrie Zappies Lumberjack
Inferno Dragon Firecracker Zappies Witch
Valkyrie Battle Healer Sparky
Zappies Witch Inferno Dragon Sparky Lumberjack
Firecracker Valkyrie Battle Healer Zappies Lumberjack Sparky
Valkyrie Witch Firecracker Zappies Lumberjack
Inferno Dragon Firecracker Zappies Witch
Lumberjack Sparky Valkyrie Battle Healer Zappies Witch
Valkyrie Sparky Firecracker Zappies Witch Lumberjack
Inferno Dragon Sparky Zappies Lumberjack
Zappies Inferno Dragon Lumberjack Sparky
Sparky Firecracker Valkyrie Zappies Witch Lumberjack
Firecracker Valkyrie Battle Healer Zappies Witch Lumberjack
Valkyrie Witch Firecracker Battle Healer Zappies Inferno Dragon Lumberjack
Sparky Zappies Inferno Dragon Lumberjack
Valkyrie Firecracker Battle Healer Zappies Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Battle Healer Zappies Witch Sparky
Firecracker Valkyrie Battle Healer Inferno Dragon Lumberjack
Zappies Lumberjack Valkyrie Battle Healer Witch Sparky
Valkyrie Lumberjack Battle Healer Zappies Sparky
Valkyrie Battle Healer Zappies Witch Inferno Dragon Lumberjack Sparky
Firecracker Zappies Witch
Sparky Valkyrie Battle Healer Zappies Witch Lumberjack
Valkyrie Battle Healer Zappies Inferno Dragon Lumberjack Sparky
Firecracker Valkyrie Zappies Witch Inferno Dragon Sparky
Witch Zappies Inferno Dragon Sparky
Inferno Dragon Valkyrie Zappies Witch Lumberjack Sparky
Valkyrie
Valkyrie Zappies Witch Lumberjack Sparky
Firecracker Valkyrie Zappies Witch Sparky
Zappies Witch Sparky Firecracker Valkyrie Battle Healer Inferno Dragon Lumberjack
Valkyrie Firecracker Battle Healer Zappies Witch Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Sparky
Firecracker
Sparky
Firecracker Valkyrie Sparky
Firecracker Valkyrie Sparky
Firecracker Witch
Firecracker Witch Sparky
Firecracker
Firecracker
Lumberjack Sparky
Firecracker Valkyrie Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Witch Sparky
Firecracker Sparky
Sparky
Sparky
Firecracker Sparky
Firecracker Valkyrie Witch
Sparky
Sparky
Firecracker Valkyrie Witch Sparky
Witch Inferno Dragon
Firecracker Witch Sparky
Witch Sparky
Firecracker Sparky
Firecracker Witch Sparky
Firecracker Zappies Witch
Sparky
Sparky
Firecracker Zappies Sparky
Sparky
Firecracker Sparky
Zappies Witch
Firecracker Zappies Witch
Firecracker Valkyrie Lumberjack Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Zappies Witch Sparky
Firecracker Zappies Witch
Firecracker Witch Sparky
Inferno Dragon Sparky
Firecracker Sparky

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