My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Three Musketeers Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Balloon
Giant Snowball
Fire Spirit Three Musketeers Guards Balloon
Zap
Fire Spirit Firecracker Three Musketeers Guards Balloon
Barbarian Barrel
Fire Spirit Firecracker Valkyrie Three Musketeers Guards
The Log
Fire Spirit Firecracker Three Musketeers Guards
Earthquake
Firecracker Guards
Arrows
Fire Spirit Firecracker Guards
Royal Delivery
Fire Spirit Firecracker Valkyrie Three Musketeers Guards Balloon
Fireball
Firecracker Three Musketeers Balloon
Poison
Firecracker Three Musketeers Guards Balloon
Lightning
Valkyrie Three Musketeers Balloon
Rocket
Valkyrie Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Valkyrie Rocket Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Guards Valkyrie Balloon Rocket Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Guards Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Three Musketeers Balloon
Firecracker
Valkyrie Three Musketeers Balloon
Valkyrie
Fire Spirit Balloon Firecracker Three Musketeers
Rocket
Electro Giant
Three Musketeers
Fire Spirit Firecracker Valkyrie Guards
Guards
Three Musketeers
Balloon
Valkyrie Fire Spirit Firecracker
Electro Giant
Rocket

Defense Synergies 1 3

Fire Spirit
Firecracker Valkyrie
Firecracker
Valkyrie Fire Spirit Guards
Valkyrie
Firecracker Fire Spirit
Rocket
Three Musketeers
Guards
Firecracker
Balloon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie
Firecracker Valkyrie Three Musketeers
Rocket Three Musketeers Fire Spirit Valkyrie
Three Musketeers Firecracker Valkyrie Guards
Firecracker Valkyrie Rocket
Fire Spirit Firecracker Valkyrie Guards
Rocket Three Musketeers Fire Spirit Firecracker
Rocket Valkyrie Electro Giant
Three Musketeers
Guards Fire Spirit Firecracker Valkyrie
Valkyrie Guards Firecracker Electro Giant
Three Musketeers Firecracker
Fire Spirit Valkyrie Rocket Three Musketeers Guards
Fire Spirit Valkyrie Rocket Three Musketeers Firecracker Guards
Three Musketeers
Rocket Three Musketeers Electro Giant
Three Musketeers Firecracker Valkyrie
Fire Spirit Valkyrie Firecracker Three Musketeers Guards
Valkyrie Fire Spirit Firecracker Guards
Three Musketeers
Valkyrie Fire Spirit Firecracker Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Giant
Firecracker Valkyrie Rocket
Guards Valkyrie Rocket
Valkyrie Rocket Guards
Valkyrie Three Musketeers Guards
Fire Spirit Firecracker Rocket Electro Giant Three Musketeers
Rocket Guards Valkyrie
Valkyrie
Rocket Firecracker Valkyrie
Three Musketeers Guards
Valkyrie Guards
Rocket Valkyrie Guards Electro Giant
Rocket Valkyrie Three Musketeers Guards
Firecracker Valkyrie Three Musketeers Electro Giant
Guards Electro Giant Firecracker Valkyrie Rocket Three Musketeers
Valkyrie Firecracker Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Rocket Guards
Firecracker
Rocket
Firecracker Valkyrie Rocket Guards
Rocket Fire Spirit Firecracker Valkyrie
Firecracker Electro Giant Fire Spirit Rocket
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Rocket Fire Spirit Three Musketeers Guards
Firecracker Rocket Valkyrie
Fire Spirit Firecracker Rocket
Rocket Fire Spirit Firecracker Three Musketeers
Firecracker Rocket
Firecracker
Rocket Firecracker Three Musketeers
Firecracker Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Fire Spirit Firecracker Three Musketeers
Rocket Fire Spirit Firecracker Valkyrie Electro Giant
Rocket
Rocket
Rocket
Rocket
Firecracker Electro Giant Fire Spirit Valkyrie
Firecracker
Rocket Firecracker
Fire Spirit Firecracker Electro Giant
Rocket Firecracker Guards Electro Giant
Rocket
Rocket Firecracker
Rocket Firecracker
Fire Spirit Rocket Guards
Rocket Fire Spirit Firecracker Three Musketeers
Firecracker Valkyrie Rocket Three Musketeers
Firecracker
Rocket Electro Giant
Firecracker Three Musketeers
Electro Giant Firecracker Rocket Guards
Firecracker Rocket
Firecracker Rocket Electro Giant
Firecracker Rocket

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