My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Flying Machine Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Flying Machine Zappies Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Flying Machine Zappies
Zap
Bats Goblin Gang Firecracker Royal Giant Flying Machine Zappies
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Zappies Magic Archer
The Log
Goblin Gang Firecracker Royal Giant Zappies
Earthquake
Goblin Gang Firecracker Zappies
Arrows
Bats Goblin Gang Firecracker Flying Machine Zappies
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Flying Machine Zappies Magic Archer
Fireball
Goblin Gang Firecracker Flying Machine Zappies Magic Archer
Poison
Bats Goblin Gang Firecracker Flying Machine Zappies Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Valkyrie Flying Machine Zappies Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Flying Machine
Goblin Gang
Firecracker Royal Giant Valkyrie
Firecracker
Royal Giant Bats Goblin Gang Valkyrie Flying Machine Zappies
Royal Giant
Bats Firecracker Goblin Gang Flying Machine Zappies Magic Archer
Valkyrie
Bats Goblin Gang Firecracker Flying Machine Zappies Magic Archer
Flying Machine
Bats Firecracker Royal Giant Valkyrie Zappies
Zappies
Firecracker Royal Giant Valkyrie Flying Machine
Magic Archer
Royal Giant Valkyrie

Defense Synergies 1 14

Bats
Firecracker Valkyrie Zappies
Goblin Gang
Firecracker Valkyrie Flying Machine Zappies Magic Archer
Firecracker
Valkyrie Bats Goblin Gang Flying Machine Zappies
Royal Giant
Valkyrie
Firecracker Bats Goblin Gang Flying Machine Zappies Magic Archer
Flying Machine
Goblin Gang Firecracker Valkyrie Zappies
Zappies
Bats Goblin Gang Firecracker Valkyrie Flying Machine
Magic Archer
Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Flying Machine Zappies Magic Archer
Bats Goblin Gang Firecracker Valkyrie Flying Machine Zappies
Goblin Gang Bats Valkyrie Zappies
Bats Goblin Gang Firecracker Valkyrie Zappies
Firecracker Valkyrie
Goblin Gang Bats Firecracker Valkyrie Flying Machine Zappies Magic Archer
Bats Goblin Gang Firecracker Flying Machine Zappies Magic Archer
Valkyrie Flying Machine Magic Archer
Zappies Goblin Gang
Goblin Gang Firecracker Valkyrie Zappies
Bats Goblin Gang Valkyrie Firecracker Flying Machine Zappies Magic Archer
Bats Goblin Gang Firecracker Flying Machine Zappies Magic Archer
Bats Goblin Gang Valkyrie Flying Machine Zappies
Valkyrie Bats Goblin Gang Firecracker Zappies Magic Archer
Goblin Gang Zappies
Goblin Gang Zappies
Bats Goblin Gang Firecracker Valkyrie Zappies
Valkyrie Bats Goblin Gang Firecracker Flying Machine Zappies Magic Archer
Valkyrie Bats Firecracker Flying Machine Zappies Magic Archer
Zappies
Goblin Gang Valkyrie Bats Firecracker Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zappies
Goblin Gang Firecracker Valkyrie Flying Machine Magic Archer
Goblin Gang Zappies Bats Valkyrie
Goblin Gang Valkyrie Bats Zappies
Goblin Gang Valkyrie Zappies
Firecracker Bats Goblin Gang Flying Machine Zappies Magic Archer
Goblin Gang Bats Valkyrie Flying Machine Zappies
Valkyrie Zappies
Bats Firecracker Valkyrie Flying Machine Zappies Magic Archer
Goblin Gang Zappies
Bats Valkyrie Flying Machine Zappies
Valkyrie
Goblin Gang Valkyrie Zappies
Firecracker Valkyrie Flying Machine Zappies Magic Archer
Goblin Gang Zappies Bats Firecracker Valkyrie Flying Machine Magic Archer
Bats Valkyrie Firecracker Flying Machine Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Flying Machine
Firecracker Flying Machine Magic Archer
Flying Machine Magic Archer
Firecracker Valkyrie Flying Machine
Firecracker Valkyrie Magic Archer
Firecracker Bats Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine
Bats Goblin Gang
Firecracker Valkyrie Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Flying Machine Firecracker Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Magic Archer Firecracker Flying Machine
Bats
Firecracker Flying Machine Magic Archer
Firecracker Valkyrie Flying Machine Magic Archer
Magic Archer
Flying Machine
Firecracker Valkyrie Magic Archer
Firecracker Flying Machine Magic Archer
Flying Machine Magic Archer
Firecracker Magic Archer
Bats Firecracker Flying Machine Magic Archer
Bats Firecracker Flying Machine Zappies
Magic Archer
Firecracker Zappies Magic Archer
Firecracker Magic Archer
Bats Goblin Gang Flying Machine Zappies Magic Archer
Firecracker Flying Machine Zappies Magic Archer
Goblin Gang Firecracker Valkyrie Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine
Bats Goblin Gang Firecracker Flying Machine Zappies Magic Archer
Firecracker Bats Flying Machine Zappies Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker

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