My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Furnace Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Furnace
Zap
Goblin Gang Firecracker Furnace
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Furnace Wizard
The Log
Goblin Gang Firecracker Furnace
Earthquake
Goblin Gang Firecracker Furnace
Arrows
Goblin Gang Firecracker Furnace
Royal Delivery
Goblin Gang Firecracker Valkyrie Wizard
Fireball
Goblin Gang Firecracker Furnace Wizard
Poison
Goblin Gang Firecracker Furnace Wizard
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Furnace Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie Furnace Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Fireball Valkyrie Furnace Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Valkyrie Furnace
Goblin Gang
Firecracker Valkyrie
Firecracker
Zap Goblin Gang Valkyrie
Fireball
Zap
Valkyrie
Zap Goblin Gang Firecracker Furnace Wizard
Furnace
Zap Valkyrie
Wizard
Valkyrie
Electro Giant

Defense Synergies 2 10

Zap
Fireball Goblin Gang Firecracker Valkyrie Furnace
Goblin Gang
Zap Firecracker Valkyrie Furnace
Firecracker
Valkyrie Zap Goblin Gang
Fireball
Zap Valkyrie
Valkyrie
Firecracker Zap Goblin Gang Fireball Furnace Wizard
Furnace
Zap Goblin Gang Valkyrie
Wizard
Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie Wizard
Zap Goblin Gang Firecracker Valkyrie Furnace
Goblin Gang Furnace Valkyrie
Goblin Gang Firecracker Valkyrie Furnace
Firecracker Fireball Valkyrie
Goblin Gang Fireball Zap Firecracker Valkyrie Furnace
Furnace Zap Goblin Gang Firecracker Fireball Wizard
Zap Fireball Valkyrie Electro Giant
Goblin Gang Furnace
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Zap Firecracker Fireball Furnace Wizard Electro Giant
Zap Goblin Gang Firecracker Fireball Furnace Wizard
Furnace Zap Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap Goblin Gang Firecracker Furnace
Goblin Gang Furnace
Zap Goblin Gang Fireball Furnace Electro Giant
Wizard Goblin Gang Firecracker Fireball Valkyrie Furnace
Fireball Zap Goblin Gang Firecracker Valkyrie Furnace Wizard
Zap Valkyrie Furnace Wizard Firecracker Fireball
Goblin Gang Valkyrie Wizard Firecracker Fireball Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Furnace Electro Giant
Fireball Zap Goblin Gang Firecracker Valkyrie Wizard
Goblin Gang Zap Valkyrie Furnace
Goblin Gang Valkyrie Zap Fireball
Goblin Gang Valkyrie
Firecracker Fireball Furnace Wizard Electro Giant Zap Goblin Gang
Goblin Gang Fireball Valkyrie Furnace
Valkyrie
Zap Firecracker Fireball Valkyrie
Goblin Gang
Valkyrie
Zap Fireball Valkyrie Electro Giant
Goblin Gang Fireball Valkyrie Wizard
Wizard Firecracker Fireball Valkyrie Furnace Electro Giant
Goblin Gang Electro Giant Zap Firecracker Fireball Valkyrie Furnace
Valkyrie Zap Firecracker Fireball Wizard Electro Giant
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Zap
Fireball
Firecracker Fireball Valkyrie
Fireball Wizard Zap Firecracker Valkyrie Furnace
Firecracker Fireball Wizard Electro Giant Zap Furnace
Firecracker Furnace Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Goblin Gang Fireball
Firecracker Zap Fireball Valkyrie Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball Furnace
Zap Firecracker Fireball Furnace Wizard
Firecracker Fireball Furnace Wizard
Fireball
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Valkyrie Wizard Electro Giant
Fireball
Fireball Wizard
Zap Fireball
Zap Firecracker Electro Giant Fireball Valkyrie Furnace Wizard
Firecracker Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap Firecracker
Zap Firecracker Fireball Furnace Wizard Electro Giant
Zap Firecracker Fireball Wizard Electro Giant
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
Firecracker Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Goblin Gang Firecracker Valkyrie Wizard
Zap Firecracker Fireball Wizard
Zap Fireball Electro Giant
Firecracker
Zap Electro Giant Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: