My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Balloon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Baby Dragon Balloon
Zap
Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblin Gang Firecracker Valkyrie
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Baby Dragon Balloon
Fireball
Goblin Gang Firecracker Baby Dragon Balloon
Poison
Goblin Gang Firecracker Balloon
Lightning
Valkyrie Baby Dragon Balloon Goblinstein
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Fireball Valkyrie Baby Dragon Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Firecracker Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Baby Dragon Balloon
Firecracker
Goblin Gang Valkyrie Baby Dragon Balloon
Fireball
Baby Dragon
Valkyrie
Balloon Goblin Gang Firecracker Baby Dragon
Rage
Balloon
Baby Dragon
Goblin Gang Firecracker Fireball Valkyrie Balloon
Balloon
Valkyrie Rage Goblin Gang Firecracker Baby Dragon
Goblinstein

Defense Synergies 1 5

Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang Baby Dragon
Fireball
Valkyrie
Valkyrie
Firecracker Goblin Gang Fireball Baby Dragon
Rage
Baby Dragon
Firecracker Valkyrie
Balloon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Baby Dragon
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie
Firecracker Fireball Valkyrie
Goblin Gang Fireball Firecracker Valkyrie Baby Dragon
Goblin Gang Firecracker Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Goblin Gang
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Firecracker Fireball Baby Dragon
Goblin Gang Firecracker Fireball Baby Dragon
Goblin Gang Fireball Valkyrie
Fireball Valkyrie Goblin Gang Firecracker Baby Dragon
Goblin Gang
Goblin Gang Fireball
Goblin Gang Firecracker Fireball Valkyrie
Fireball Valkyrie Goblin Gang Firecracker Baby Dragon
Valkyrie Baby Dragon Firecracker Fireball
Goblin Gang Valkyrie Firecracker Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Firecracker Valkyrie Baby Dragon
Goblin Gang Valkyrie
Goblin Gang Valkyrie Fireball
Goblin Gang Valkyrie
Firecracker Fireball Goblin Gang Baby Dragon
Goblin Gang Fireball Valkyrie
Valkyrie
Firecracker Fireball Valkyrie Baby Dragon
Goblin Gang
Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Firecracker Fireball Valkyrie Baby Dragon
Goblin Gang Firecracker Fireball Valkyrie Baby Dragon
Valkyrie Firecracker Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Goblin Gang Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Firecracker Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Goblin Gang Fireball
Fireball Firecracker Baby Dragon
Fireball
Fireball Goblin Gang Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Firecracker
Goblin Gang Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon
Fireball Firecracker

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