My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon
Zap
Goblin Gang Firecracker Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Ice Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Balloon Ice Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Balloon Ice Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Balloon Ice Wizard
Lightning
Valkyrie Balloon Ice Wizard Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Tornado Ice Wizard Valkyrie Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Balloon Valkyrie Ice Wizard
Goblin Gang
Firecracker Valkyrie Balloon
Firecracker
Zap Goblin Gang Valkyrie Tornado Balloon Inferno Dragon
Valkyrie
Balloon Zap Goblin Gang Firecracker Tornado
Tornado
Zap Firecracker Valkyrie Balloon Ice Wizard
Balloon
Zap Valkyrie Goblin Gang Firecracker Tornado Ice Wizard
Ice Wizard
Zap Tornado Balloon
Inferno Dragon
Firecracker

Defense Synergies 2 16

Zap
Goblin Gang Firecracker Valkyrie Tornado Ice Wizard Inferno Dragon
Goblin Gang
Zap Firecracker Valkyrie Ice Wizard Inferno Dragon
Firecracker
Valkyrie Zap Goblin Gang Tornado Ice Wizard
Valkyrie
Firecracker Zap Goblin Gang Tornado Ice Wizard
Tornado
Ice Wizard Zap Firecracker Valkyrie Inferno Dragon
Balloon
Ice Wizard
Tornado Zap Goblin Gang Firecracker Valkyrie Inferno Dragon
Inferno Dragon
Zap Goblin Gang Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Inferno Dragon Zap Goblin Gang Firecracker Valkyrie Ice Wizard
Goblin Gang Tornado Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Valkyrie Ice Wizard
Firecracker Valkyrie Tornado
Goblin Gang Tornado Zap Firecracker Valkyrie Ice Wizard
Tornado Inferno Dragon Zap Goblin Gang Firecracker Ice Wizard
Zap Valkyrie
Inferno Dragon Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Firecracker Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Zap Firecracker Tornado
Inferno Dragon Zap Goblin Gang Firecracker Tornado Ice Wizard
Zap Goblin Gang Valkyrie Ice Wizard
Valkyrie Zap Goblin Gang Firecracker Tornado
Inferno Dragon Goblin Gang
Tornado Zap Goblin Gang Inferno Dragon
Goblin Gang Firecracker Valkyrie Tornado
Valkyrie Zap Goblin Gang Firecracker Tornado Ice Wizard
Zap Valkyrie Tornado Firecracker Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Valkyrie Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Firecracker Valkyrie Inferno Dragon
Goblin Gang Zap Valkyrie
Goblin Gang Valkyrie Zap Tornado
Goblin Gang Valkyrie Inferno Dragon
Firecracker Zap Goblin Gang Tornado Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Valkyrie Inferno Dragon
Zap Firecracker Valkyrie Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie Tornado
Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Zap Firecracker Valkyrie Tornado Inferno Dragon
Valkyrie Zap Firecracker Ice Wizard Inferno Dragon
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Tornado Ice Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Tornado Ice Wizard
Firecracker Tornado
Zap Firecracker Tornado Ice Wizard
Zap Firecracker Tornado
Goblin Gang Tornado
Firecracker Zap Valkyrie Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker
Zap Firecracker Valkyrie Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Valkyrie Ice Wizard
Inferno Dragon
Firecracker Zap Tornado Ice Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Ice Wizard
Zap Firecracker
Zap
Zap Firecracker
Firecracker
Zap Goblin Gang
Zap Firecracker Tornado Ice Wizard
Goblin Gang Firecracker Valkyrie
Zap Firecracker
Zap Tornado
Firecracker
Zap Goblin Gang Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Inferno Dragon
Firecracker

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