My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 8 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Wizard Witch Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblin Hut Wizard Witch Executioner P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut Witch
Zap
Firecracker Goblin Hut Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Hut Wizard Witch Executioner
The Log
Firecracker Goblin Hut Witch
Earthquake
Firecracker Goblin Hut Witch
Arrows
Firecracker Goblin Hut Witch
Royal Delivery
Firecracker Valkyrie Goblin Hut Wizard Witch Executioner P.E.K.K.A Mother Witch
Fireball
Firecracker Goblin Hut Wizard Witch Executioner Mother Witch
Poison
Firecracker Goblin Hut Wizard Witch Executioner Mother Witch
Lightning
Valkyrie Goblin Hut Wizard Witch Executioner Mother Witch
Rocket
Valkyrie Goblin Hut Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Mother Witch Goblin Hut Wizard Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Valkyrie Mother Witch Goblin Hut

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Hut P.E.K.K.A
Valkyrie
Firecracker Goblin Hut Wizard Witch Executioner P.E.K.K.A Mother Witch
Goblin Hut
Firecracker Valkyrie
Wizard
Valkyrie P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
Executioner
Valkyrie P.E.K.K.A
P.E.K.K.A
Firecracker Valkyrie Wizard Witch Executioner Mother Witch
Mother Witch
Valkyrie P.E.K.K.A

Defense Synergies 1 11

Firecracker
Valkyrie Goblin Hut P.E.K.K.A
Valkyrie
Firecracker Goblin Hut Wizard Witch Executioner P.E.K.K.A Mother Witch
Goblin Hut
Firecracker Valkyrie Wizard Mother Witch
Wizard
Valkyrie Goblin Hut P.E.K.K.A
Witch
Valkyrie
Executioner
Valkyrie
P.E.K.K.A
Firecracker Valkyrie Wizard
Mother Witch
Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Goblin Hut Wizard Executioner
P.E.K.K.A Firecracker Valkyrie Goblin Hut Witch Executioner
Goblin Hut Witch P.E.K.K.A Valkyrie Executioner
Goblin Hut Witch P.E.K.K.A Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A
Firecracker Valkyrie Executioner Mother Witch
Firecracker Goblin Hut Wizard Witch Executioner
Valkyrie P.E.K.K.A
Witch P.E.K.K.A Goblin Hut
Firecracker Valkyrie
Valkyrie Witch Executioner Mother Witch Firecracker Goblin Hut Wizard
Executioner Firecracker Goblin Hut Wizard Witch
Goblin Hut P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Executioner Firecracker Goblin Hut Witch P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Wizard Firecracker Valkyrie Goblin Hut Witch Executioner P.E.K.K.A
Firecracker Valkyrie Goblin Hut Wizard Witch Executioner
Valkyrie Wizard Witch Executioner Firecracker Goblin Hut Mother Witch
P.E.K.K.A Goblin Hut
Valkyrie Wizard Firecracker Witch Executioner P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Witch P.E.K.K.A
Firecracker Valkyrie Wizard Executioner
P.E.K.K.A Valkyrie Goblin Hut Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Goblin Hut Witch Executioner
Firecracker Wizard Executioner Mother Witch Goblin Hut Witch
P.E.K.K.A Valkyrie Goblin Hut Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie Goblin Hut Witch
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Valkyrie Goblin Hut Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Wizard Witch Executioner
Wizard Firecracker Valkyrie Witch Executioner
Goblin Hut Witch Firecracker Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Firecracker Goblin Hut Wizard Witch P.E.K.K.A Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Executioner
Goblin Hut
Firecracker Valkyrie
Wizard Executioner Firecracker Valkyrie
Firecracker Wizard Executioner Mother Witch Witch
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard Executioner
Firecracker Goblin Hut Executioner
Firecracker
Firecracker Goblin Hut
Firecracker Goblin Hut Wizard Witch Executioner
Firecracker Goblin Hut Wizard Executioner
Firecracker Wizard Executioner
Firecracker Valkyrie Wizard Witch Mother Witch
Wizard
Firecracker Mother Witch Valkyrie Wizard Witch Executioner
Witch
Firecracker Wizard Witch Executioner
Wizard Witch
Firecracker
Firecracker Wizard Witch Executioner Mother Witch
Firecracker Goblin Hut Wizard Witch
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Goblin Hut Witch
Firecracker Wizard Witch Executioner
Firecracker Valkyrie Wizard Executioner
Firecracker Wizard Executioner
Firecracker Executioner P.E.K.K.A
Firecracker Witch
Firecracker Witch Executioner
Firecracker Witch Executioner

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